HEre I made a small video I am keeping having this problem with conforming spline and path deform , the item gets scattered all around and not on the path , its deformed or not aligned, I used Xform but nothing changed it keeps getting weird I do not get why! https://i.gyazo.com/08b337073096f1b36a9cea8848a7c4e7.mp4
Kinda found a work around for this. -I went with the unity5 specularity workflow. -Made my materials like normal -Then I added the Metallic and albedo(metalness) maps. -Then I deleted the spec and albedo (wouldn't export correctly before this step). Not optimal but gets me back on track to the 50+ items I need to make.
Wow, thanks for the support guys. I think I'm going to make a new model very soon to accurately represent my current skills, as a lot of these models are 1 to 2 months old. What kind of item should I make? And Bishop, the gun is not an aug. It's the second rifle on the top row of this concept sheet.
Yep, anyone who is kicked from a party simply sees their teammates vanish, leaving them in the level exactly as it was before. There's a lot of nice little touches in the game like that, including duplicating money and health items collected in a dungeon for each party member. It's all about not worrying about a system and…
Karl : I totally agree. Personally, the trailer could just have been a big CoD Ghosts sign on a black background with no footage (neither in game or live action), and it would have been enough to make me excited about new MP maps coming and new items to level up and unlock :D
Reference Gathering At this point i gathered some reference from all over the net i would suggest going to fashion websites like (http://www.thesartorialist.com/) to find some good HD reference for the clothes and for some other items such as armor, military, and sports gear just a simple google search should be enough.
*UPDATE* Made some lighting changes updated a number of my textures. Mostly minor changes but i think if gives a bit more colour variation to the smooth metal. Here are some separate shots of the computer consoles and monitors Things left to do: Pipe Textures Detailing on some items More lighting changes???
It's Team fortress 2 and some of the lowest items are about 4 sides for the cylinder however i'm not sure if they have normal's for their low poly cylinders. So your saying waviness is acceptable just as long as you don't see it? as resolution of the mesh, would it be better if it looks round from above or that it loosely…
Autodesk put together a good video tutorial, it should get you moving in the right direction. =) http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=5903856 If you have 2009 you MIGHT be able to spline UV map parts of it... but really I think pelt is the way to go for something that crazy.
Took a break from the arcade cabinet to complete a model from my "point items" asset pack I am creating. This was just a test render before the other assets in the pack are completed. I've been back to work on the arcade machine so look for that soon! As usual feedback and critique is more than welcome.