The curvature starting at the hip seems a bit extreme- a modest tweak will give her a more classical pose: From this angle, the top of her mask looks inscribed rather than raised, and I can't see any cut-outs for the eyes - her eyelids seem attached directly to the mask. Does the shape of her plinth have some significance…
First of all, I wouldn't model in that pose, I would rather go for a T-pose or a 3/4 pose. Your anatomy is not bad, but there are a few small mistakes here and there. I have compared the front of the anatomy to a real photo to see what's wrong with it. From the top to the bottom, Your neck come a little long over, but…
unless everyone can open carry guns on themselves, it wont do much good having your gun locked in a locker in your home when you are surprised by a shooter out in public places. i guess it is time to pass licensed open carry nation wide.…
For the legs, I'm not totally sure how that would work out. I think the knees were slightly offset with my female Medic model, but I'd have to rig it and test it out. I've adjusted the length of her coat to emphasize her legs a little more, hope that helps some. I played around with the idea of scarves that have loose…
I think using A3, B4 and C4 would make for a pretty consistent group shot as they're all kind of relaxed. You should definitely flip the weapon of A3 because right now he's blunting his weapon. And C4's weapon needs to be further back over the shoulder to balance it properly, and relax his left arm a bit. B4 needs the most…
oh rainbowrat those are lovely! but I suppose I should clarify, my lil merchant isn't literally a bird. I want her to kind of...evoke the sense of a bird, and a very old lady, but the truth is she's a sort of golem comprised of magical items, which happens to have gained sentience and now sells you stuff and sits around…
Just went and applied some of your suggestions, although they don't make much of a visible difference since it's a bit late into the workflow to do some of those fixes (although the inclusion of the caruncle alone changed her look a lot). Her epicanthic fold is baked into the normal map and I don't know how much I can work…
I didnt really stop working on the Angelina face. As I mentioned, some models are still WIP and since Milkhape won't let me create nice renders, I have to go to my university everytime to create some with 3dsmax, which i am much too lazy for. Its no texture for Angelina by the way, its just the reference pic the model is…
I put her on a strict diet, gave her more of Mop's patented Boobygons(tm), worked on the feet a bit and adjusted her backside for deformation. No problems with bad deformation anymore. UVmapped her and started texturing (painted the face so far). Somehow she lost 40 triangles in the process. Jackablade: Judging by the…
Model is good and the texture works pretty well on it, but generally there's lack of colour variation and enough contrast on various segments, mainly lacking dark colours as Thermidor said. I really like her eyes actually. But the nose lacks the shadows her eyes have, and the lips need colour variation on the highlights.…