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Re: The Beast - Questions and Answers
Reply by
Jerc
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Feb 2016
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Contests & Challenges Archives
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Allegorithmic's the Beast
Yes, hair modeled as cards or polygon strips are allowed, pretty much any method that would be practical in real time.
5 results
Re: [ Solved ] Zbrsuh - low mesh quality - pixelated
Reply by
MisterSande
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Jan 2016
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Technical Talk
yup, NOORS is right. Try making it a primitive 3d and then subdivide until you get around 2.2 million polygons.
Re: Deleting unseen polys nowdays?
Reply by
AlecMoody
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Dec 2012
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Technical Talk
Also, if you have baked normals deleting faces will affect the shading of adjacent polygons (assuming they were smoothed together).
3 results
Re: Zbrush micro mesh question...
Reply by
cryrid
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Jul 2013
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Technical Talk
Try making your cards only have one polygon, or use fibermesh to generate the cards before using micromesh.
Re: Onilolz + Zaphk - Dota 2 Thread
Reply by
Zipfinator
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Oct 2013
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Dota 2
In game it won't appear the have that thickness caused by the inverted polygons on the back though because it won't be rendered as double sided.
2 results
Re: 3D solid modeling
Reply by
Disaster
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Feb 2013
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3D Art Showcase & Critiques
IIRC, SolidWorks does not "work" in polygons and you can not render a traditional wireframe, other than the bounding edges of surfaces.
Re: VSS "Vintorez" silent sniper rifle
Reply by
PatJS
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Aug 2010
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3D Art Showcase & Critiques
Alright, I increased the polygon density on the scope bits and now it looks a trillion times better. It is now 6325 tris.
Re: [WIP] Tactical AK47
Reply by
Athomield
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Feb 2013
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3D Art Showcase & Critiques
Yeah, but i think we should smooth them when the don't have geometry(polygons) and they are just in the normal map.
2 results
Re: Wierd Lines
Reply by
Olli.
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Jan 2013
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Technical Talk
that line thing means theres a problem with your UVs. usually its polygons that have 0 UV surface area.
Re: How to get Alpha cleaner in ZBrush
Reply by
Chase
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Mar 2013
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Technical Talk
Here's subdiv 1 Here's subdiv 8 I'd say that the density in polygons may be it looking at my subdiv 1...
2 results
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