I'm guessing it's quite alot of handpainted diffuses with highpoly generated normalmaps, since it's very clean and distinguishable colors. but then again, there are uses for photo overlays even in handpainted stuff. edit: found an image showing an unshaded hydralisk:
If you would model a flat geo strip of that shape and unwrap it, you could use this method aswell: https://simonfuchs.wordpress.com/2014/08/17/tutorial-adding-detail-to-your-highpoly-objects-using-the-slideknit-script/
Your lowpoly geo is intersecting but your highpoly geo is one smooth mesh. Try merging and joining the lowpoly or adjusting the cage by hand so that part that has the dodgy normals is shooting its rays in the right direction.
Normally you would bake the normal map from high poly to lowpoly and then paint the texture on the lowpoly. I don't use mudbox much, but If you have texture painted on the highpoly, that might explain the file size.
Thank you very much for your critique... Literally i am unwrapping and baking for first time and i done only highpoly before... can you say any other tutorials, tips and tricks for me?
Looks nice, its really handy to be able to quickly place screws and bolts without having to do the highpoly for it. Do you have any tips for setting up the procedural controls that you showed in the last gif?
Try make it in a simple style, for instance like in Torchlight. Based on your previous threads, you don't have the chops to make a highpoly, bake it, paint diffuse, specular etc yet. Walk first, run later.
Try enabling Global Supersampling. It does anti-aliasing where the highpoly overlaps itself, like in these deep creases. http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-0ABE24E1-E11C-475D-A403-19A5E4119F09
Its really great. Subtle background +1. like it. The ground shadow of the highpoly is a little too much imo, but thats the only thing i could find. (Layer styles could be a little nicer and fonts but whatever ;) )
Really like this so far. Had only one crash but that might be cause of me silly loading a 3.5 mio poly highpoly :poly142: Nice little tool, way more intuitive than zbrush imho