I just can't really place my finger on what isn't working in the proportions, I know some parts are missing and can be added but for the basic shape i'm kind of in a jam. edit : I thinned out the general gun, I think it's turning out better. There aren't that much 3/4 views of the gun in my references so it makes the job…
Overall the model looks good, but there are some very big proportion problems and the model breaks down when studying the details. One of the most glaring problems is that the shape of the turret is inaccurate. You may need to re-examine your reference, or find more accurate schematics, to make sure you get the angles…
I use Body Paint 3D, but only for fixing seams. The painting tools are not as refined as Photoshop for my tastes. But BP's interface is so customizable it's pretty easy to set up how I like it. Biggest complaint I have is I can only paint one texture sheet at a time, and it only supports a single UV channel. Layer support…
I wasn't really looking at it from a fellow developers point of view. I realize that tons of shit happens that are out of the artist's control to make the game not so great. I think it goes without saying that they deserve respect for putting out a AAA title. As a gamer though and a long time fan of the Turok series, I was…
I saw it Friday night and haven't stopped thinking about it since, truly magical and fantastical! The few fantasy moments are used sparingly with good reason, they make you if anything appreciate how special they are, keep in mind Ofelia was merely visiting the other world and not living in it. The Creature designs…
From the demo only, I just... I just don't like it. Its a step backwards for me. The new survivors are REALLY stupid and annoying, I just can't like them. The changes they made from the first game, from both a design and implementation point of view, are not as good. It all feels like thye just put stuff in "because they…
[ QUOTE ] anyways bf2 looks great on the widescreen [/ QUOTE ] Well, apaprently not so great. Digging further on the widescreen boards, people have proven that the game actually crops the 4:3 view, instead of actually expanding your view point a bit. Basicially akin to a widescreen movie being made by cropping a full…
Garfield. Fan art project of Garfield. This is heavily inspired by the classic "Garfield and Friends" cartoon. I saw the cartoon a lot as a kid growing up in the UK. I believe my favorite color is orange because of this lovable, self centered, and highly sarcastic cat. Thanks for viewing, feedback is welcomed.
Anyone have any ideas why im getting dark colours and dithering in the max view-port... looks fine in the render. Really annoying me :( Thanks in advance! Jody
Does anyone know of an app that would work in xp64 to allow viewing of dds textures in explorer? I've tried nvidias dds viewer, but it doesn't seem to completly agree with xp64.