Nothing too special except you need to make sure stuff that should move together has the same vertex weights. Btw.. I guess you mean skinning instead of rigging but if you want to build a rig then I don't know of anything that would work differently for modular characters.
I made the whole upper body (except the head - that will be last part of body I will learn) but since I have whole upper part and my computer is not powerful, I couldn't managed add more polys because that it's slow and sometimes my PC crashed so hands are not very detailed.
From my experience, without going too much into NDA territory. Pretty much Nothing in AAA only takes a week nowadays, doesnt matter the style. A character easily starts at 4 times this. There are exceptions of course, simple things can be quicker, but an average complex character is not done in 5 workdays.
I would model them part of the mesh you already have I wouldn't keep them seperate.... then if you are planning on bringing into zbrush you can always mask everything except the hands and sculpt them seperately. Plus it will make it easier to rig and animate if its all one mesh.
ooooooooooh fun staffs for sure. I like all of them except the first, because I imagine that would be hard to read if it were a 3D model in game. the simplicity of the last one compared to her more complex body design looks really enticing. I'm excited to see further renditions!
Ah nice I was reading something earlier that was just the same as that except with ants (again), http://news.nationalgeographic.com/news/2008/01/080117-ant-berries_2.html But yeah parasites going from bird crap to ants, make the ant more likely to be eaten, into bird, then back out to bird crap.
Thank you so much for the answer! I think I got the settings the way you explained, and I think that's how I first did it, with the exception of having Match using set to Surface Normals. Right now that is my biggest hope. Here's the settings I'll try now. Is it good?
Holy shit. WHAT? That was real time?? The hair! the cloth! by far the most impressive thing yet, moreso than 1313 and watch dogs imo, except this had nothing that looked like in game. if they could get it playable keeping the same fidelity I will gladly accept this as our next gen ceiling.
Except re-saving in .exr with Photoshop (with Nuke it doesn't work, even with the same parameter than PS) and re-import everything (File > Import Surface). We don't have any way to edit .json easily either, I hope you will re-add jpg/png compatibility for displacement.
CGSociety has an article devoted to aging video game creators today ( Growing old in VideoGames ) http://www.cgsociety.org/news/article/1795/growing-old-in-videogames?edit=true as everyone since the 70's has now grown up with video games that demographic will soon be the rule instead of the exception.