I use ZBrush's Decimation Master often when I need to reduce the polygons of a mesh. I would like to leave this topic open for possible workflows and their efficiencies.
This is the first character I have been happy enough to present to yourselves, it was made in XSI and consists of 2931 polygons. I was hoping for some critiques before I started making the UV map.
Trying to get this finished up this week, but not without crits... The whole scene is roughly 40k tris including the extra draw calls for double sided polygons. Any crits/advice are welcome.