Currently, it's just a mess. :persevere: My skylight was cranked up to try to simulate the ambient glow of the water, and I think that's what is washing out my normal maps. (Although I've now turned that down significantly, and it's not much better) I have my base directional light directly overhead (I've tried all sorts…
The proportions are looking allot better man!, especialy from the side now you just need to fix some of the proportions in the front view such as the Larg legs and the main thing bringing your model down the hands other than that its good to go. Now im not an amazing artist but i did a lil paint over for you to show you…
The game runs great already, congrats! Loving the animations of the bad guys. It's sleek and stylish all around, and the VFX are great ! I'll go ahead and point at the elephant in the room tho : I really, *really* wish the game view was first person. I understand that there is a desire to show the cool player character art…
Oh God no. That was the first reaction when I saw flash being used on your website. Using flash on a portfolio is like the first rule of never from what I've read. The overall design is nice though and plain but when I look at new portfolio's I want to jump straight in and choose what to view. Instead I'm having to guess…
Yeah I start off with a CV curve that only has 5 points and move those about. I rebuild and smooth it to make sure its... smooth. Later i turn it into polygons so I can use boolean. I'm not so good with nurbs. The way I see it is its got to hit these three points and still remain a smooth dome. -the top of the dome in the…
I can give you few more suggestions : -his forearm is comically short - if we suppose that he have human like legs , curve in his lower leg wont be possible -front view : if arms are ignored his over all shape is long triangle you could give him waist by pushing the rope part inside the belt also bending the belt inward ,…
well there is no side view so i cant really tell, but it somewhat seems to me that her back is not really following a realistic s-curve. judging by the 3/4'ish view in the second image, her neck and head seem to jut forward at an angle as opposed to following an curved arc as you move up her spine. her hips could slightly…
Oh boy, progress is slow on this guy. Read Firstkeepers Tutorial in the vertexhd pdf and found out I was viewing my model all wrong and in retrospect...makes a lot of sense since i'm painting a diffuse only. So now I'm viewing my model with flat lighting. Also incorporating mudbox into my workflow makes things a whole lot…
Lots of wise words ;] I had same experience after trying modo. Came back to max and first thing I did was furious googling to find pie menu script for 3dsmax... unfortunately no luck. Did a lot of key binding in max script and now still looking for ways to add something new to my workflow. When you have really good hotkeys…
Do you happen to know the type of that samsung? I have seen and worked with samsungs before, for me it's a nono-brand, only the most crap TN-panels with 10 degrees viewing angle, that's right, even sitting exactly in the middle and not moving your head is bad already. Perhaps you mean this one:…