That looks like what happens when that edge in your uv's is not perfectly horizontal or vertical. Looks like your getting pixels that are at an angle there where it should be a straight line. What do your uv's look like?
What size of maps are you using? It looks like the filtering that happens when zoomed in close enough to see the pixels that make up the image. Maybe you need to be working at a higher resoultion map for an object that size. :)
I love pixel jam they are rad dudes!... I love the music in rat maze. Its simple as all hell but its fun. RATMAZE. There are some jazzy games on kongegate too. I like super stacker.
I had similar problems like that when the UVs show on the model. Make sure when you save your specular map it is a 24 and not 32 bits/pixel. Dont know about the other thing sorry.
Yep it's totally mesh decals. From afar, yes there can be zfight issues. Depending of you camera clipping settings and zbuffer precision, you'd need to offset the mesh from the underlying object so the engine can sort the pixels properly. This can also be done through the shader and distance to the camera :…
Hi, I want to recreate the sign and railing from this image in UE4. In Unity it's a simple render line function but I'm wondering if the effect of a single pixel line from any distance can be recreated in UE4? Thanks!
V3 just released today. Really strong upgrade from v2 Also this guy has a great workflow between 3DC & Zbrush. 1st using Voxels and Auto-Quadrangulation then tidying up in Zbrush The Per Pixel painting is a joy to work with.
Hi i have few questions about character presentation for portfolio.. -How to make a good presentation in marmoset toolbag 2 and how to take a nice screenshot without pixelating .. -is maya viewport 2.0 with light setup good for character presentation ..?
I love me some Minecraft and as such I'm always a sucker for these sorts of interpretations of the pixels. This one, the wonderful Creeper from the game, is by Dmitry Burmak, is extra fun because it comes with a painting video to enjoy. Watch live streaming video from burmak at livestream.com
Hello! Here is a car made in Maya and Photoshop.It's a Volkswagen Tiguan , year 2008. For modelling I have used Maya 2008 and for texturing Photoshop (texture size = 1024x1024 pixels). I wait for your comments , feedback ... http://img80.imageshack.us/i/vwtiguan.jpg/