absolutely agree! love the new looks! maybe define some subtle colors on the panst as you did on the top of the shirt to make it pop more, but other than that it's amazing! love the new hair too.
Promotion is a superb low colour painter that lets you define palettes. I also used to use DeBabelizer when working on Gameboy stuff (for taking a high colour image to low colour quickly).
There is MD3 export but it doesn't support materials so you can only use it for playermodels that define their materials in the .skin file. MD5 support is really good but I guess that's not supported by your target engine?
I would think you could actually save polys by making the 'parapets' an alpha map on planes. (unless that's already what you did.) The arches could definately use some more resolution.
I definately like the idea of having an automatically generated WAYWO thread that allows for linking to where the images are posted... be it sketchbooks or threads in p n p. That could potentially be the best of both worlds surely?
Fantastic, then definately A-Z a car model, as model, uv, texture and in put in in a game. UT2k4, GTA, or any whatever you prefer, there are tons of mod ready pc games. HR loves mod authors.
I was surprised they released it for PC much sooner than I expected. This one is definately next on my list. Glad I waited instead of using an Xbox. This title belongs on the PC I say.
I really love what you've done here V, I'd definately take Renaud's crit onboard, Horns are Fuckin-A Though the details on that chin have me baffled, dunno wtf's goin on there.
good comments , i definately think the breasts look a little like they are the wrong shape. they need to hang on her rib cage a little more i think , thats wot you are getting at TGZ ?
id also stay avoiding sculpting in more advanced polygon wise levels since if you use fewer geometry to define the shapes youll get better results ill do a paintover later.