I think it's the issue Stradigos is describing. The F-key for Frame Selection will zoom the current camera to fully show your currently selected object (or entire scene if nothing is selected?). This also seems to center the cameras arbitrary rotational point to the center of that objects bounding box. Also it seems to…
I see what's going on. You're trying to add a texture to the environment, and not the model. Go ahead and delete the texture on the world and follow these steps: 1. Select the object you want the material on. 2. Go to the object's material tab to either select the material you want to use or create a new one. 3. Go to the…
Ok, tested it a few days ago after importing more objects, the deal is that when you create two groups for your object in maya, one for CryExportNode and another for the object_Group, you have the center pivot and freeze transformations for both groups as well, sometimes the pivot point changes after grouping and I didnt…
i have olny tried generating lod's using udk on organic objects like rocks and didn't get anything too ugly happening with the textures. im assuming it must look at the object in UV space and just not touch anything near a UV boarder. never tried to auto-generate lod's for hard-surface models because it is so easy to just…
If you are working with ridiculously massive objects in relation to the grid (often when an object is several meters wide but the grid is only 20 centimeters) your camera may be zooming out so far that the framed object is beyond the far-clip plane of your camera. Try changing your unit of measurements from centimeters to…
not if you increase the atlas size to accommodate your textures inside. For example, if you have four objects, and each object have three 1k textures maps (Diff, Nrm, Spec) you wold end with twelve 1k textures maps. But you can use three 2k atlas texture to accommodate all your twelve 1k maps. Each object still have a 1k…
Hide all of the layers except the one I need to work on. Go to create a new object but nothing is there, Took me a moment to work out that I had the hidden layer active and the new object was just hidden. Then I had an object that was a spline with a sweep modifier on it. When I turned of sweep for to edit the base spline…
I don't really have a solution to your entire problem, I do have this script that constrains POS/ROT/SCALE all at once. DOWNLOAD 1. Drag and drop it into the 3ds Max viewport to install. 2. Open Customize User Interface, and look in the "monsterBlues" category to bind to a hotkey or menu item. Usage: select the slave…
I'm pretty sure you can't assign a background color into DXT1 textures. I've had the same problem here so I've done some investigations... The black outline is black because of your world background which is surely black too. Others colors can appear too, depending of the 3D engine and objects which are behind your…
Thanks vig! that helps alot actually! seems as though alot of the things i cant find come as modifiers in max. after about 8-10 hours of playing around with it, this is what ive done. http://boards.polycount.net/showthread.php?t=65246 just one more question, for now. Besides going into the object properties, is there a way…