Important things you should immediately implement in your sculpts: * Switch from the RedWax MatCap to Basic Material, Basic Material 2, or MatCap Grey. This will help you understand the shapes that you're sculpting better, it gives a more accurate representation of the surface forms and is easier on the eyes. * Stick to…
{ string $currentSelect[] = `ls -selection`; duplicate -name ("NewObject_" + $currentSelect[0]); } $currentSelect is an array, so you have to reference an element of it. If you want it to work on everything you have selected: { string $sel[] = `ls -sl`; for ($node in $sel) duplicate -n ("NewObject_" + $node) $node; } IT…
Yeah I think most of the guys here have really stated some awesome and very valid arguments against your case and that isn't being said to be rude. Our industry is highly competitive and while there may be schools pumping out students with degrees 9 times out of 10 those students think that is enough. The few that really…
Use morph targets for the kite, to flatten it and inflate it. If you need more control over it you could add a FFD box modifier to it and animate the lattice points. If you want to ripple it you could add noise or ripple before adding FFD. Is the person going to be twisting independently from the kite and you need the…
If i understand this correctly you want to change all textures but not with some internal settings (nowadays maybe with nodes). So maybe with some node based images processing tools.. like for example mentioned here: https://www.pixcores.com/2022/01/4-free-open-source-node-based-image-editor ?? So you can use the same…
Hi, everyone! I've decided to start a new topic to share my progress on a personal project I'm currently working on. The turret was my old test task back in 2019. Unfortunately, it wasn’t successful, and I was quite frustrated that I didn't even get a single line of feedback on it. But time has passed, I looked at it again…
Hey! First of all, even experienced animators use tons of references. That's a thing you're going to do and that's never going to go away! If you analyze what drives the movement in your references, your understanding of body mechanics will improve and it's probably going to feel more like you're doing your own work and…
[quote]i don't want to have wasted all my time learning 3D and then not even be able to land a job[/quote] I am really lucky. I enjoy making characters from scratch and taking them from a sketch to walking around in an engine. Once you have done that, there is no looking back, nothing beats that feeling! Going through…
MM, the beauty of being invited to speak in front of students or fellow industry members is in that you're asked to provide your point of you on things. The only person here pretending to possess ultimate knowledge on the subject is you right now. Which is neither professional nor polite. I hope you do realize that every…
[ QUOTE ] It's funny to see how some of you discuss TRANSFORMERS as if it should be some heavy-handed Shakespearean drama. [/ QUOTE ] If you think any of this is bad, you should see the boards I hang out at. Some of them were trying to make an argument on how TFs had a larger impact on society than Star Wars. I mean, come…