Definately like the hair improvement! Tbh something like http://i.imgur.com/tW7e0bb.jpg might look good a one sided cape. Would help fill some space and give something good to look at
I think your main shapes: wings and body, are not defined enough yet. They feel soft and as if you're not fully controlling the Turbosmooth there. Try to add some definition and contrast in curves to make it more believable.
If build quality and resolution is important to you, I'd definately go with Macbook pro. I've had a heavy clunky powerful Asus Rog gaming laptop before, its just a burden to carry around.
Between the rules and snow, it could be a layered material with vertex color blending and a "mix map" to help define the crisp transitions... our it could be something else... is need to take a closer look in the actual game.
Definately this..A simple solution if you do not wish to read the human anatomy. Go to Youtube and watch it. Also, if it is related to the same project as you were doing before, please use the same thread. :) Thanks.
Okay. Definently Looks like a Wagon you see some guy pulling around in Iraq or something. So it make a good prop in one of them kind of games. Like Battlefield2142 or something useful
why don't go with udk or cryEngine? I mean you get free sdk to work with and have no need to buy UE4. But will definately give the prop a try now, this challenge seems like fun.
You could also just add an extra edge there to define where the chain would normally protrude away from the wings. That extra silhouette should be enough for the normal map to do its work.
Yeah, topological symmetry means you define a loop of edges that is the symmetry axis and then it works out the symmetry based on the topology of the mesh either side of that. Alt+click on the symmetry toggle to get the options for it up.
Some of these tracks are like snorting coke straight through your ears, its GREAT. Rockstar: I think you definately have to listen to it a handful of times before you pass judgement on it =D