If you're just beginning, try the planar/edge extrude method. For some reason people always recommend box modelling for beginners, but unless you're already good at redirecting edge flow then you'll probably keep hitting a brick wall. Quickly establish your main face loops with edge extrusion. Get the size and spacing…
Lack luster animation, lack of proper blending and lip sync tops my list. After that, its stuff like highly destructible objects being next to invulnerable objects of far flimsier construction. Why is it that a car explodes and shatter a brick wall but the broken wooden fence that looks like its about to fall over in a…
Hey guys, thank for the replies. So basically I am sitting with a high poly of the pillar, then those low poly ( the one's with bad topo ) I got my base mesh into max, and killed all the edge loops etc. Here is what I got Is this what you guys were talking about for a new low poly? Would the normal map bake nice onto this?…
I hope better tools and 100% real-time lighting will make things a lot easier. You don't need to sculpt the shit out of every brick in an environment, that's bad workflow imo, you just need to know how to (re)use your assets intelligently and specially know where to put your focus on. I see a lot of newcomer environment…
I've only got one design principle: no fluff. If it doesnt have a reason or purpose, it shouldn't be there. So in practice, if im adding details for the sake of details, i've fucked up. keep it simple and readable, otherwise its just filler shit and distracts from the essence of whatever it is i'm trying to communicate…
Pretty nice, man! I like the detail under the planks, and the spill and hoof prints. That is a nice touch. Lighting looks really nice as well. That being said, some things are throwing me off here. First of those lights are quite strong, and the color and intensity feel like light bulbs rather than the oil lamps I think…
looks cool man, but i think as a whole it is way to monochromatic. You could add some color variation in the shingles, and even spice it up with a hint of greenish moss/vines creeping up some of the various walls. It looks great, but overall very bland. A part of me thinks the arched bricks should be a lighter color as…
Ok, here's just an update of Death. I made a few changes to him thanks to the great feedback recieved from here:) I should be done with him tomorrow (or monday because it's mother's day tomorrow argh). Then I'll work on tieing in the Angel. Cuban_pete --> For now, I am just going to leave his insides entirely black,…
Boredom? is that the reason of this thread? :P just make art! If you feel yourself exploited, just form your own company and make your own games, or better, find another job. You must LOVE this profession and what you do to don't quit :poly136:. I have been working like a chinese (it's an expression), resting myself hours…
Wow, thanks guys! I see this was mentioned on the front page even. Damn, I'm really surprised and happy about that :D (even tho the links seem a bit mixed up, the link to this goes to the second entry and the last two goes to the same page hehe) Really need to wrap this one up now and start on the next tutorial... It seems…