Made a wood texture in SD. Will probably need to alter the roughness values in the end but time to continue! You can also see them here: www.artstation.com/artwork/JYyVD SD Renders with height: In UE4 with the darker lighting:
A faster machine would only make the amount of freeze time shorter. That's why I usually send anything I want rendered off to another computer/farm to be rendered so I can continue working.
We've received a few applications but are continuing our search. Here are some examples of each 3D field: 3D Characters: 3D Environments: 3D Weapons: Send all applications with a Resume / CV and a portfolio to: jobs@spiralgamestudios.com
What do your Picker: Depth settings look like? Curvetube might have Once Z set by default. If so switch it to Continuous Z (Cont Z). CurveTubeSnap on the other hand should have that on by default.
Thanks for the reply! I suppose i shouldn't have mentioned the concept because I agree. I guess I wanted to check and make sure the anatomy was correct and that there were no glaring mistakes before I continued
I have continued working on Ahri, and barely started playing around with colours. The new skin will be along the lines of something like "Night Elf Ahri". Still want to know how to post pictures as a reply. (Not thumbnails)
No worries. I love animation and used to animate sometime ago. Too busy to make out time to do something cool. Hopefully, some day I will find time to continue practicing. Nice animation btw. :)
I feel like the hammer needs a normal map. Judging from the focus on the head I assume the handle probably will continue to be worked on. Good Highlights. I do feel like the purple swirls could be improved.
Continued working on some animations that have been missing. Still have some effects and tweaks left but here is a work-in-progress of when Greg gets a little to close to the zappers :) Please forgive the heavy gif banding..
Thx Yuri! I haven't really counted the time I've worked on this one. I didn't work on it every day, but when I had some spare time +- 30 min a day I've continued this piece :)