Not really, Roadkill is good for laying our the foundation of your Unwraps, but it's extremely limited to what Max currently has in 2012. I would only suggest Roadkill if you have Textools for Max since there is an option for a quick export/import function in it. You're still going to have to relax and correct any overlaps…
I always find time for Path of Exile, its my game of the year every year! In my opinion there's no ARPG that comes close to the depth and replayability, playing hardcore ofcourse! The current season is reaaaaally good. Mixing in between the PoE sessions I've been playing a lot of ARK, a game when it first came out in Early…
Being a game-developer the magic of games becomes painfully transparent when you know exactly where the triggers are, can spot every seam and texture texel density differences but I still play games as often I can, I try to stay up to speed with most titles. It's my job and my passion in the end and even if I want to be…
I'm not really sure what the context of the scene is here. It looks like he's just finished a drawing he's quite proud of, and is then attacked and grabbed by said drawing? When his expression changes from one of pride to confusion, it feels like there's a lot of unnecessary head movement, he also ends up leaning back in…
Totally happened to me as well. Cutting down on the dunkin donuts coffee seems to be helping, as well as doing some laps swimming after work (IMO swimming is one of my favorite ways to stay in shape: it can be fun and relaxing, you don't feel all sweaty, burns a lot of calories, and works out every muscle in your body) If…
Youtube i'm sure has tons of resources, just do a search for "how to UV map", and your 3d moddeling program of choice. I'm assuming it's blender as that's sort of the 3d equivelant of gimp. If so here ya go!: [ame=" https://www.youtube.com/watch?v=l-Zkt3uAeO0"]Blender 2.6 Tutorial 35 - Character UV Mapping - YouTube[/ame]…
I don't think subdividing your low will matter, since it's only the first level that you're going to be using. It's just that all the higher levels are needed to hold the high poly detail from your older high poly mesh. Anyway I'd recommend using the xNormal method anyway, but it's handy to know both. In some situations,…
I see that motivation-thing also as a big problem. I'm 8h+ in the office and do 3D stuff and after that i have a social life (also called "real life" for all the wow nerds ;) ) or stuff to do like cleaning the flat. When i have 1-2h time at the evening, mostly i'm not enthusiastic enough to learn more new stuff. Then i…
Tea Monster: thank you so much! upgrading to 2.56 made a WORLD of difference, the normals were flipped in export every time for god knows what reason.Now i got the bakes working pretty well with a cage (all dem pipes were projecting to the mesh etc) I can't begin to tell you how relieved i am now after all the fuzz i had…
@pior, It's a good discussion. Where I'm coming from with my advice is when a studio involves offsite contractors and allows remote work even for permanent staff (especially when they're sick). Why should I stay late (10 hours and up) as an on-site staff artist, really just for "show" to impress a manager, when I could go…