mathematical a bone is just a rotation around a point so it should work if you have the animations and scale the bones in them too but if youre importing in unreal with a scaled rig it doesnt work, the t-pose is different, but it scales the bones to normal when its animated
We need a dozens of renders as well as animated GIFs from keyshot: * We will supply the models and sample renders of the style we are going for. Interested applicants can email Joseph at: wisdomknight777@hotmail.com Thank you Rocket Pig Games
You're not going to find a blizzard cinematic model ready to go for animation. If you're just trying to learn to animate you will not be judged on the models quality anyway. It will be a waste of money to commission one.
Hi I am a programmer looking for someone who is good at 2D art/animation. I want a more traditional look and less about pixel art. Currently it is just me and my friend who does my audio for my games. Payment will come if and when we receive donations for the games we make. Contact me for further information or to join.…
Looking for a good team to join me into creating a 3D computer-animated movie featuring the YouTube Superstar Felix Kjellberg. The movie will last between 90-120 minutes of footage. The movie will debut on YouTube in late 2017, around Christmas, if everything goes fine. Details about the project will be presented in a…
Hi i have a question. I am thinking about using unreal engine as a renderer.My question is if i make my animations with environment in 3ds Max how can i import it to engine? I know i can build my environment in engine then get skeletal meshes but i want to get exact cordinates from max to engine for my characters and i…
Hi guys! Recently my group have just completed an animated short film and we're entering a film competition, would like to share this short film with you guys! if you guys like it, could you do me a favour by helping to vote for our film! http://www.therookies.co/…/film-of-the-year-vfxan…/bed-time/ To vote: theres a yellow…
SENIOR VFX ANIMATOR Location: Santa Monica, CA Contract Type: Full-time, on-site contract Contract Duration: 3-4 weeks Requirements: -->5+ years of industry experience in feature films, broadcast TV and/or commercials -->Strong proficiency with latest versions of Maya or Lightwave -->Previous experience with photo-real CG…
I'm working on a bit of UI for a small game we are making at university and i'm having an issue finding a way to animate text the way i want. So basically i want to have text with varied color brightness, which gives the effect of moving in a constant speed in one direction. I have seen this done in Unreal Engine on…
I put the work in progress because I'm passing it around to a few people before I render out the final version to submit as a demo. I wanted to make that clear just in case. Thank you very much for the feedback. I'm very proud of these animations and I see what you mean with everything you have stated. I will be making…