Hey Jan! For a doper bake, Give those hard edges a bit more rounding. :) I just mean accentuation the edges instead of that razor sharp hard edge you've got there.
Thanks a lot =D I can only say that is something i draw since i was little..it has sharp teeth and its scaryyy....starts with X.... You will see it soon...
I dont think the settings of the brush is what's causing the issue I updated to mudbox 2013, its better but still not as sharp and you see noticable errors on the side of the brush strokes
Thanks for everyone for your Help! I know I'm really poor at this but just have to keep trying ***UPDATE*** Think it needs more Sharp block colors, to much blending? Ideas?
Incredible texture work. I though the plank texture looked more like metal than wood but they seem to work pretty well in the scene shots, the sharp highlights aren't as visible there.
You should run a ZBrush Polish operation on your shoulder pads to soften the edges. Right now, in the HP, they look too sharp. Might make the normal map hard to read.
Try to flip the green channel from the texture or from shader and see what it looks like. Also your edges from the high poly are to sharp, try soften them more.
Looks quite good, a lot of your edges are too sharp for your lowpoly to pick it up though, especially on those bolts. Would you mind showing a wire frame of it undivided?
Robin Williams Robert (a.k.a. Robbie) Williams However, it doesn't matter because it looks like the scene is going to be pure win. Assets looking sharp, and a great choice of scene as well!