I adore the mask design! The second staff is my favorite because all of the blood moon designs are somewhat menacing and sharp looking, so those spokes really match the theme.
nice modeling Yaron. one thing that seem a bit off are some of the sharp edges. i could be wrong but it almost looks like you used hard edges. if so, why ?
Made a tiling slab path material to begin with, it was mentioned its not sharp enough, I think this is from generating the normals in knald, will try going back to the bake and creating properly :x
I'm worried tho - the normal map generated for fully smoothed lod0 will probably look broken on lod1 model, won't it? Isn't that safer to give separate smoothing groups for the sharp objects?
Hmmm... Is there a better way to approach the problem then? I've seen plenty of iron man visors that looks ultra smooth and have the same sharp corner in that spot. What am I missing?
jaw line needs more sharp angles womans chin and jaw are smoother. I would advise to refine the anatomy and use reference along the way before you jump into texturing.
Really liking it. For the past few weeks I've been having a sharp sting in my right eye from eye strain/fatigue. Since using this I haven't had that at all.
The backpack is coming along, but I think that the flaps on the pockets seem a bit thin and sharp, like paper. Such solid work though. Great job, can't wait till its textured.