I don't know about curves, but for low and mid poly 3d painting 3dcoat is the most robust tool I've used. I mean, Mari is awesome and all but the app is huge, afaik it is designed for texturing film assets with 8k+ textures. It is really overkill for game models. And price is big too. Zbrush is vertex painting tool and I…
The EPL5 has the tilt screen, and a few more buttons and dials I think. The EPM2 is going to rely more on the touchscreen and digging through the menus to change certain things. The EPM2 is is going to be closer to a point and shoot style interface than the EPL5, but they aren't hugely different. As far as the guts go,…
painterly feeling would be my main criteria. if it's hard to achieve a nice result, then motivation quickly reaches rock bottom. i never managed with substance, something very unnatural about it when trying to layer paint and not just doodle on masks, also not very performant in my experience, even on medium density…
Gimble lock might happen but only in rare cases when two axes align perfectly. So to get around it you rotate one of them a fraction less so they don't align mathematically perfectly. So instead of 360 you do 359.999 degrees and gimble lock is gone. That's if you even encounter it at all, which is really rare. I've hit it…
zwebbie: im really liking the texture work only crit is his forearms look weird, the giant vien needs to go. ive been playing with bodypaint for like 20mins and i can use it but few thigns not sure how to do, i want to change my layout around and i no how to undock the interface just not dock it bk? wen i load my texture…
here is actually a concept which should't be to hard to script and something I am quite happy with (the idea) The base idea is around having just quads (similar to pTex), so you select one in your current model like where you want to have a detail, hole or whatever. In a script panel or interface you pick a prefab tile…
[ QUOTE ] Agreed, however what exactly are they bringing to the table? An SNS with a 3d interface. It's nice to see such things put into action, all I'm saying is that there are SNSes coming out every 5 seconds, each one claiming it's the best. [/ QUOTE ] What they are bringing to the table is not important. What is…
On paper the specs look great, and if it does feature what it says it will feature then it will be awesome. Two things concern me however, firstly is the interface and user experience. I'm yet to see RIM get this right. Current BlackBerry OS examples are horrible, especially when compared to the likes of Android and iOS.…
If you are applying for an 'Environment Artist' spot, you should have some examples of full scenes. Usually companies will differeniate between enviros and props artists in their listings, if they only want props builders. With full scenes, you should have experience building skys and have a good understanding of lighting,…
I'd like to suggest GameMaker for 2d games. It may seem limited, but given the right amount of knowledge you can do some amazing things with it. The coding is nothing beyond standard scripting. All the hardcore engine stuff is taken care of already. It has a pretty powerful particle sytems, really easy interface. The only…