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Re: THRONE ROOM - Elven Overseer / CEO - Aerashi
Reply by
Aerashi
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Jan 2015
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Contests & Challenges Archives
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Allegorithmic's 'the THRONE ROOM'
Rejigging the layout of the room a little. Decided to push back the factory elements and expand the throne room section of the building.
Re: Hand Painted Textures - WIP
Reply by
merwynl
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Sep 2014
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3D Art Showcase & Critiques
pushed the highlights a bit more and darkened the crevices a little. the sides look a bit blurred though for some reason.
2 results
Re: Realtime Nuclear Explosion Shader [UNITY]
Reply by
BARDLER
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Aug 2014
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3D Art Showcase & Critiques
It looks so tasty. It would be awesome if you could get some vertex animation on there to push and pull the silhouette.
Re: Google Chrome just killed the Unity Web Player
Reply by
Swizzle
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Apr 2015
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General Discussion
Good. Maybe this will push Unity to stop requiring a stupid plugin and start going with something a little more friendly.
Re: Kevin M. Castaneda - Character Model (Student Portfolio)
Reply by
artbychien
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Nov 2015
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3D Art Showcase & Critiques
Could you post your maps as well? I feel you could push the texture part more
Re: Sav's Improvment Thread (Critiques Please!)
Reply by
Savven
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Oct 2017
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2D Art Showcase & Critiques
So I started working on this piece and I genuinely can't think of a way to push it further. Any advice?
Re: My First Normal Maps - Creepy Victorian City Level
Reply by
Junco
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Apr 2012
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3D Art Showcase & Critiques
I agree with apophis, good reference and a quick study can really push your art to new places.
Re: New as can be! Any tips on where to start?
Reply by
thepapercut
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Dec 2013
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3D Art Showcase & Critiques
Everyone pretty much gave the best possible advice. Just don't give up and keep pushing yourself.
2 results
Re: Topogun issues/alternatives?
Reply by
Sage
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Dec 2009
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Technical Talk
@Vargatom What do you mean by float above the reference? Can't just apply a push modifier to the low
3 results
Re: The beast_ Guardian of Mather Nature
Reply by
KingKellogg
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Feb 2016
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Allegorithmic's the Beast
Still working at it? Only thing I would reccomend at this point is to keep pushing the shapes on his base model.
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