Not if its there since lot of time and may be darkened by an explosion or somethig I guess... Anyway very cool job , reminds me of fallout 3 that I loved really ... is this made entirely in 3dsmax or you are making it in anther engine?
I believe this is from Studio Khara, a Japanese studio that also does the evangelion films. They use Pencil+ plugin for 3dsMax for their toon shading. It's a really great plugin that's used almost exclusively in anime production. Unfortunately it's not available for Maya...
did you looked into the help files? it seems to be covering the subject pretty well http://docs.autodesk.com/3DSMAX/15/ENU/MAXScript-Help/index.html?url=files/GUID-EC33589D-822A-4E79-9682-185EC5DBAB9F.htm,topicNumber=d30e104121
Are you talking about MassFX (which uses PhysX)? It's been mentioned that Parameter Manager lets you bulk edit properties on similar objects. Maybe you can try that. http://www.neilblevins.com/cg_tools/scripts/3dsmax/soulburnscripts.htm
Peanut is right. Here is the page in the help file that refers to this. http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-7D42A8A7-6E39-4C94-87A5-5B32F665C6CF-htm.html
Get latest drivers. Also, fiddle with the settings in Direct3D preferences. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-4FB6180F-7C21-4B0E-903B-D25974C92FB7.htm,topicNumber=d30e587216
Nope it's in General tab Ref Coord System = Constant https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-86205F0D-6143-432A-B0D4-5CCC4DB2699F-htm.html
Hi there, High Poly version is finally finished. Now i am working on Low Poly and Baking for texturing. Software used: 3DsMAx I have Zbrush, but for now my pen and tablet doesnt work, so no scuplting. :-(
are you baking in 3dsmax or xnormal or anything? beacuse i know there is a option for padding in the render to texture menu. also, check your lowpoly UV's make sure all the sides are snapped to the border or the UV 0-1 space
@sstoev Thank you! You are right about the ears, i have to spend more time on it! @wirrexx Thaanks!:) @Cordero Thanksdude! Here is another test render in 3dsMax. I made it for checking the shapes in real light conditions: