Does anyone have any insight on the creation of subsurface scattering materials for the vray fastsss shader via substance painter? It's really easy to setup a default vray material using painter but there is hardly any info about the maps you need to output for fastsss :anguished:
What is Vray water material, or is it simply just a clear coat ? If anyone can post a screen shot of the Vray water material that would be helpful ? What does the default Vray clay material look like, as I only found this ?
Also last night I re-rendered something I did earlier this year. I rendered it in Cycles. Before I did it in 3ds Max with Vray. It was okay, but I figured it would be better of doing it again. Here's the old version: The original concept is by Igor Rozovny on Artstation.
Thank you for the reply! ^o^ Well, this is going to be a semi-open-world map, with a relatively wide scenery completely explorable. Much like an arena, but covering about a couple of squared kilometers. These three buildings (and the related assets) will make up the "shipyard" area. There wont be much more, in its…
1. As to the first issue, it looks like your mesh normals on the low poly likely need to be smoothed. 2. As to crashing etc, you may be running out of video memory. What GPU do you have and how much VRAM does it have? One thing you can do is remove any unused meshes from your scene, and make sure any other art or VRAM…
The barrel shield looks like that because one of my references showed it as a very thin sheet metal that was distorted like that. I half assed it and now it just looks very weird. I'll probably just straighten it out. Thanks for calling out my bevel inconsistencies. I'll definitely go back and fix those. The stock is…
GPU baker is pretty limited ,by VRAM amount I guess. CPU one would just do something forever with 300mil mesh and you never know have it hanged already or not. Substance Designer one just hangs and disappears from your screen on super heavy meshes. Not really like too hi res something. if you have repeating details better…
Hi Max3des, sorry for the silence here, we have been moving house and I started full time work at a studio as a Tech Artist! So, yes, I have been working away at HSD during my commutes and managed to make major improvements but I want so much more and it will take time to intergrate it all. I'm basically a crowd pleaser…