Time to post this outside of the 'what are you working on' thread. For the most part this is done, besides a few tweeks and probably a better render. 5451 polygons and a 1024*1024 Diffuse, Normal and spec maps.
I created this character from a concept of Ziro, in a workshop of the great artist Danilo Athayde. Zbrush was used for blocking and details and polygonal modeling with 3DsMax, and rendering with vray. I hope you like it