Amazing work! I'd really like to hear about lightning setup. Is all lightning static? Is sunlight static? Did you change any settings in .ini files? Did you make UVs for lightmapping in the UE editor? In my opinion lightmapping is the weakest part of UE4 at the moment. Both UV generation and indirect light calculation.…
I know :-/ I'm just running out of time cause I'm going to be working on a game real soon. I guess it wouldn't take much time to just beef up the hp elements cause I do see what you're saying. I like the idea of not having to use aa high of a res map. This being my first project was all about learning but if I'm using it…
For the lowpoly it doesn't really matter and it's a lot more subjective. There's not really any rules regarding it, but just go first with whatever looks the best and secondly is the cheapest. On the lowpoly I'd make the battery door part of the surrounding mesh. However before you do this you'll need to think about what…
At this point the "model" you see on your screen is no longer a model. You're looking at pixels on an image document. The process to continue sculpting is: * Clear the document of pixels with Ctrl+N * Redraw the 3d tool onto the document * Immediately re-enter Edit mode again before this new drawing also gets converted to…
If i understod you correctly you havn't really used proxy/dubD modeling before? Anyhow i think it looks pretty solid! I think you should try to merge the rail part and the main flashlight part together to. It's all about the details ;) It will be easy for you to do the details in PS, but that kinda detail would take you…
Last version of the cliff: @rogelio, thanks! I made a detail pass, but when I tried to add some stones it didn't look so well. @bradhb3d, thanks too! I do all the work in the height map. I worked with the upper and lower parts of the rock peaks separatedly, added the streaks on the lower part (mostly), then merged through…
Texturing the crate using Photoshop. [ame=" https://www.youtube.com/watch?v=mJTVLXoWTgQ&list=PLKazeeErLwsht2bYJxP1YkGxNI0o809fX&feature=share&index=1"]Photshop Crate Texture Part 1 - YouTube[/ame] [ame="https://www.youtube.com/watch?v=EKVCbkcy_J4&feature=share&list=PLKazeeErLwsht2bYJxP1YkGxNI0o809fX&index=2"]Photshop Crate…
hmm... The problem of the texture in the viewport doesn'e affect the final print... Then I can print this is not a problem. Finally the only way to create a multitexture model is to work separatly all the parts in a different file and ones you unfold everthing correctly, just import all in the same file. If you changed the…