Hey Austin, I think a lot of people fresh out of college deal with the struggle you're dealing with. I think the biggest thing I can recommend is to focus on what you really want to be working on. If you want to do 3D Environment/Prop art, you shouldn't be spending your time applying to QA jobs. Focus on the things you…
Agree with North, I prefer to just have a column of full res (1200+ pixels wide) images with no thumbnails. And by pick a focus I mean more like pick environment art or character art specifically to improve on (at least at first) because it can be really slow to try to work EVERY field at the same time. You can work in as…
Do you have a normalsmap applied? In that case, try to unlink it from your material, save the material, then plug it in and save the material again. Dunno why but this seems to solve a similar issue I had recently. On another note, I'm in need of some help myself. There seems to have been some rather awkward bugs lately in…
I am assuming that most applicants probably use Artstation as their default portfolio, where as you said you list whatever software you used to make X. But let's say the applicant uses their own website where they don't list what software they used. Now lets say that applicant makes it past HR (maybe HR doesn't ask you…
i don't think the hardware of macs is necessarily better, perhaps the configurations are bit better tested since the turnaround of models isn't as quick as with the PC's? they do come with an OS that seems born to run on a mobile machine tho, it's quite a joy to have that over windows if you are not application-restricted.…
You can apply here : https://smrtr.io/8ZR_m Are You Looking for a Great Place to Work? Join the Game! Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness. We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…
Hello everyone. Few days ago, I opened this thread https://polycount.com/discussion/comment/2734111#Comment_2734111 concerning the basic pipeline to follow when you want to make a game asset. I've received the answers I needed to start a project and try to follow the "checklist" of the 3D Game Artist. BUT of course I'm a…
Hail and well met! My name is Adolfo, cofounder and developer at Hail Studios, a new game studio. We are focused in the development and commercialisation of new games in different platforms, mainly iOS and Android for now. Our current project is Unnamed 101, a game developed for iOS that takes place in a fantastic…
Hello, its my first post on polycount. I am a 3D Environment artist with 2 years experience in metaverse industry, but now I want to break into games and create something more realistic. Before applying to a job, just want to hear some feedback and review of my portfolio pieces. I think I should add more breakdown…
Hello everyone! N-hance Studio (https://www.nhance.studio/ ) is a gamedev team creating stylized 3D art for games. From our studio, we launched N-hance School, where we teach game art to students worldwide. We’re looking for an experienced 3D Artist who works in Blender and can record video tutorials for our school.…