There really aren't any highlights on the diffuse map and because of this the metal isnt reading as metal. It seems that as a whole the diffuse is missing some lighting information and detailing. Rock in some bolts/rust/discoloration to aid its readability. Possibly think about a purple glow highlighting the tan outline…
Hello polycount community. Ive been lurking around in large amounts. And I am now coming to you for advice on something. I am now a junior in college. I go to a college where in that dept (and really only that department) a lot is expected, they want professional results only and tend to treat skill improvement with little…
Biggest thing that slowed me down from learning as a beginner : trying to understand things perfectly before doing them. 90% of the questions you have right now you will very quickly answer yourself by blasting forward into the texturing. Just go wiht the understanding that you are going to make mistakes and then you'll…
If it's just about obtaining the skills, you don't really need university. There are a lot of self-taught artists. I went to one of those private ones you mentioned (also in Germany) and here are my experiences: - it's really great for developing discipline and working in a team - you get instant help and feedback if you…
Hiya guys! Threw some stuff together and did a small lighting breakdown. This is not going to be that in depth tho, but if you have any questions, feel free to contact me personally via messages. Lets start with the process first Then all the things that make the lighting up and the settings I used. Remember these are…
Thanks for the nice comments everyone! I'm going to be cooking up youtube video tutorials on general approach (not how to's or anything like that) after the semester is over and I have some time during the summer. Right now I'm way busy with game design (which is exactly why i havent responded to this thread sooner, lol).…
Hey squad, here's an update! Thanks to Rodrigo Mizuno for some guidance on doing fuzzy trees. Check out these tuts; https://simonschreibt.de/gat/airborn-trees/ https://polycount.com/discussion/209623/smooth-foliage-like-in-breath-of-the-wild-europa-by-helder-pinto-mini-tutorial (thanks Obscura!) I thought I made a kick ass…
Damn man, I had to bust open a text editor to type this... That line is very true. We all hear "water-cooler talk", and we bitch about stuff in our lunch-time cliques. When the people doing the bitching have no clue WTF is going on and what a manager does. If a manager isn't being up to snuff, say something to him/her in a…
Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…