Sculptris is free. Regarding your head, you have several errors, including: 1) bridge of nose is too narrow 2) The triangle shape of the nose is off. 3) No philtrum 4) Lips are not defined 5) Obicularis oculi is not defined at all. It's just a hole for the eyes. 6) Zygomatic Arch and cheekbones are not defined. What…
Hey this looks great! Just a few things, try to define and showcase your anatomy with mainly planes that define the structure. Right now too much of the structure of the anatomy is being defined by harsh lines. Try to break it up a bit, use more controlled planes, some of the armor pieces look like they are melting. I can…
Ah cool, I'm glad that helped. You can use "create" while in edge mode of edit poly, to define new visible edges and the hidden edges will recalculate. If you use cut you run the risk of accidentally adding geometry by clicking near a vert instead of on it. With cut you have to be hyper vigilant about watching the mouse…
Your zb sculpt is looking much to blobby and undefined, which is weird, because you're low poly is much more defined, and has a better shape. I think with the high poly you should define the planes of the skull better, to give it a better shape. Take a look at this painting:…
Trying to get a likeness with very limited references is going to be an uphill battle, so if you can get more references...the more the better. You have things blocked out nicely, now it's just a matter refining the forms against your reference images to get closer and closer. The form changes on some of your major…
A couple of discussions creating assets using parametric workflows: https://polycount.com/discussion/208690/game-ready-lowpoly-asset-from-fusion-360-workflow-guide https://polycount.com/discussion/212679/cad-modelling-for-games As for plasticity, it's a hybrid NURBs - Direct Modeling paradigm enables accurate edits to…
Thanks, My only criticism is that much of the finer details you spend time refining in the sculpt don't translate that well into the game engine due to the texture and visual size. Those blue runes read quite well on the portrait shot but the runes around the gem itself are barely visible in the portrait and most of the…
While I'm not much of a concept artist myself I've noticed a lot of them seem to make their brushes on a per project basis. It's tough to make a one size fits all brush so it makes sense to doodle out whatever fits the scope and style of the current piece and then work with that. My friend Johan has Define Brush Preset set…
Nice going guys ! I have little progress due to Petrol/BLood and neck pain <_<" I just started uving here. Will post progress real soon. Note: Hangout behaves well now, I believe. @Dimfist Her cheeks seem puffy from 3/4 view there. @Ozzmosis Great shape there ! @OctoKube Love the shoes and kneepads. Keep going man ! @Torch…
Somebody said that I should define the shape a little more, but since I'm a beginner in sculpting, I ruined the mesh (in terms of refining) I still have the mesh in the picture but my I can't really do anything about the shape of the mesh. So I made this one. I kind of hate the runes on this and I plan to make a new one…