Hi everyone 👋 I’ve been working on a small real-time environment inspired by a gothic/occult cave setting, and I’d love some external feedback. This was created as a realistic style piece, with a focus on mood, lighting, and storytelling rather than scale. Tools / Details: • Unity (real-time) • Bakery GPU Lightmapper •…
Hi! Insteresting design. I think you should work on the secondary forms a bit more. The face looks a tad flat. The eyes could be pushed back a bit more. The nose could be pushed out and have a more "flow-y" form, etc. The transition and proportions on the shoulders could be improved. The silhouette of the torso could be…
I didn't look at the assets, but they probably simply painted over renderings of them to make them better readable. If we assume the models haven't changed during development (which could easily be the case, though) then some of the details are simplified or bigger or even translated. If those are the original icons, then…
Hey For weapons I bake my hi onto my low with smoothing groups and UV splits along those lines etc etc. I go from max to xnormal through the xnormal SBM exporter. When I proceed to create a cage, I just grab my low poly, duplicate and push with a small value of say 0.5, and tweak some more in areas that still show the high…
Thanks! I didn't really edit the scan shapes, maybe should have pushed some of the features a bit more but I'm not sure I have the energy to go back and make any geometry edits I like your perspective. I'm now wondering about removing the forehead star all together...
Hey guys Thanks alot for the comments :D So Ive been very busy at work so Ive been working on her very slowly piece by piece so it might be abit before I finish her, but i'm in no rush because Im really pushing myself with this one and learning alot, she's my first non game res character. But anyways heres a update:
Sweet. imo Balancing this out with alot of greens (bigger bushes/shrubs/grass/woodz) like you have here will really push this. Also stated above the roofs ; my eyes want to see some trim on the very tops, some detail. The textures read quite nice from so far away. I commented on this in WAYWO and tracked this back here,…
It's missing the subtle color definitions in the concept, it's there....but you should push a bit more. I'm also not seeing strong material definition yet, it all looks like brown mush, metal base doesn't read as metal....etc. The white outline on the text helped pop the letters yet, your model....it lacks that definition,…
It looks like Starcraft. No more no less. It will be fun to revisit the game in an updated fashion. All the zerg rushing and siege tanks I can handle. The game looks a little old fashioned and behind the times with games like Dawn of War and Company of Heroes out for so long. Im sure Bliz gets plenty of money from WoW to…
I agree on this as I was putting the lighting up, i myself could not figure out where to focus - as the lights came from 3 sides to brighten the images moving center. And then if I only lit up 1 side it does show focus point towards 1 half side of the image until the plant in the middle but the remainder of the scene…