Really liking this discussion happening. Engines as a service is something our industry should have adopted years ago, and I am happy to see its finally happening. $19 or $10/month is nothing for the technology you'll have (legal) access to. I just wanted to share the links to our various forums for Unreal, CryEngine, and…
The previous reply was split from: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking). No biggie, just that's not the right thread for this subject. Your current thread is the right place for this question, so we moved your reply here, plus it keeps all the context together…
Stormseeker Games is seeking an experienced Sci-Fi Concept Artist to help define the visual identity of starships for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Spaceships and starship interiors * Science fiction architecture * Visual development and worldbuilding *…
Hello guys. My question is software independent, technique based. So, If i were to have make an open world game and i make hundreds of people in my modelling software, and when things would come to make a face solution that can be compatible with sharing 1 animation across hundreds of models, and lets say i wanted to make…
Working at the moment on a automated optical kerning solution that will build a kerning pair table based purely on the shapes of each bitmap letter. The first step is already done which was detecting with rays certain line heights (shown in red). This will be an advantage when it comes to non western languages as there are…
Greetings Fellow Creatives! My quest continues to make every looping track on my site available in higher-quality Ogg format, so this week we have: "THE ITALIAN HEIST" You can listen to it here: https://soundimage.org/wp-content/uploads/2026/06/The-Italian-Heist.ogg And freely download it here:…
got bored decided I should build an infinite runner decided that was boring decided I should build a 2d runner where the world is generated like minecraft (deterministic, generated in chunks etc.) and the player actually moves in space (forever) did that, pretty cool remembered I make 3d things because I hate dealing with…
overall shape done now i just need to polish it a bit, do some detailing and decide if i want to retopo/texture it also, someone here on Polycount recommended that I learn concepting in 2D/photobashing to streamline ideas before jumping into 3D, so i started this week. i began with a simple silhouette of a spear and…