Of interest to most who will read this thread, I wrote an extensive tutorial that covers this topic and many other common baking issues. It's geared towards baking in Toolbag, but most of the Basics and Best Results sections apply universally. Check it out on the Marmoset site:…
Wide gamut usually means 10-bit, which means you need a special gpu (quadro, firegl) to run it, and software support for 10-bit as well. Wide gamut is generally only useful if you're doing super color-critical work like print media, or maybe creating a scanned material library or something along those lines. For game dev,…
My name is Kevin Obasoyin. I am a 3D Animator who is looking to break into the game industry. In addition to animation, I have been learning rigging to broaden my skill set and increase my opportunities within the industry. I would greatly appreciate any feedback on my demo reel, including areas I can improve, skills I…
Not to derail this too much but now you mention the 'latest drivers' I did actually have similar issues in 7 with the lastest wacom drivers which is why I switched back to the older drivers on the install disc that came with it. Although trying that on 8 didn't make much of a difference unfortunately. However I assume a…
Hello everyone, I’d like to share my first independent project: a detailed 3D model of the Grand 850 rigid-inflatable boat (RIB). Since I am still a beginner in 3D modeling, this was a massive learning experience for me. My primary objective for this project was to achieve accurate hard-surface geometry representation,…
I feel like I can anticipate one of the new tools in IC.Shape 2.0. Anything to see a girl smile. From MAXScript menu, create a New Script. Copy and paste following code, then from editor menu Tools choose Evaluate All. You'll find the command in Customize User Interface... under category IllusionCatalyst Tools, named…
@Adam, I think you're right 8:1 is probably more in keeping with games today and especially the next round of hardware which artists should prepare for now. With 8:1 you just need to be mindful of the dreaded down resing (at least in production). Don't draw 1px lines or use tiny fonts on a larger sheet that might be cut…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Cheers thx for that, explains position of those tracks so assume legs deploy in a kinda storage position to enable travel over uneven soft ground. "Unfortunately I don't think the texturing is working very well to communicate that as I was very rushed doing it(even the pistons are completely rusted)." These 80lvl articles…