Go through some free material tutorials on Pixar website. Should give you a good start. https://community.renderman.pixar.com/article/113/bitesize-tutorials-materials.html
In the older versions of substance painter there was an option to paint in the wireframe areas of the 2d view. I can't seem to find that option in 1.3, am I missing something?
The author of Boner3D is also the lead developers of Leadwerks game engine. On his blog he explains http://www.leadwerks.com/werkspace/blog/1/entry-1273-an-experiment/
Thanks for the info! By the way, does the new Quixel 1.3 update account for any of this? Also, are you adjusting the gloss curve by hand or is there some kind of math involved?
What is the desired outcome of this? A book, an infographic for easy sharing on Pinterest, Twitter etc.? https://xkcd.com/1273/ If it's an infographic I'd like to help design it, it's an opportunity to learn a lot.