Team name: Gnomes^Nth Studios (Not registered or anything, just the name of the website) Project name: Imperiums Brief description: A sci-fi tick-based Browser based game with a simple graphical map in very, very early production. I've been mainly doing back end things like code to generate the map database, game database,…
What Substance workflow + export settings would you use to get the best results in UE5 using the new Substrate materials? Mainly to prevent 'white fringes' problem that was common in the UE metalness workflow around gradual transitions between metal and non-metal materials like dirt and paint? So basically a 'specular' PBR…
Hello, I'm with Legends of Learning, an EdGame company. We are inviting Unity or Construct2 individuals or studios to build a short (5-25 minute) Math game. $1000 - $20000 per game. $4 Million has been paid and over 1200+ games have been built to date. Sprint open now with slots on first come - first serve basis. Average…
FAB: https://www.fab.com/listings/e9ed24ae-8b5c-4c7c-90ee-86950f8fe874 Description Immerse yourself in the world of the future with the Sci-Fi Modular Interior FC7 pack, a modern resource set designed in a sleek cyberpunk and sci-fi aesthetic. This pack offers high-quality, customizable elements, perfect for creating…
Um, what? They are both 1080 displays which equates to about 100 ppi on the 22" and 170 on 13". Massive difference. In fact 3 times the difference as between my 1080 24" monitor and my 1440 27" monitor and the difference between those two is night and day to me. Edit: Oh, I just realised you were probably reffering to the…
Reading about the problem on OpenGL forums seems to indicate something other than two sided lighting, they've got a benchmark that might be useful and informing to run. Check references for this section: http://en.wikipedia.org/wiki/GeForce_400_Series#OpenGL_Problems @odium - That seems to contradict what's written in the…
Atangeo Team recently released Balancer 1.0, which allows quickly and easily simplify 3D models. It also features fast and effective stripification algorithm, to optimize meshes for rendering based on triangle strips. Hope you will find Balancer useful. From the press release: Atangeo Balancer is a tool to optimize and…
Awesome! UDIM is really just a texture naming convention used to describe what UV tile a texture should be associated with. For example, say you wanted to lay out the UVs on a vehicle but were finding that packing all of your shells into the traditional 0-1 tile wasn't giving you enough resolution even with an 8K map. To…
Paintstorm Studio, on 03 Apr 2015 - 6:29 PM, said:version 1.27 is avalible changelog: VERSION 1.27 (03.04.2015) 1) Fast brush resize tool (drag and resize) (Default hotkey "Ctrl+Alt") 2) Show brush cursor Option added (Menu->Options) (You can hide arrow-cursor if you want) 3) New buttons at Navigator panel: "reset…