On a lighter note. Awards get my vote. We've been wanting to do this for while with the challenges. Also if you're adding XBL and PSN numbers, please add DS and Wii gamer codes
this is cycles, and the texture is just a simple white (the default color of the the diffuse node). Sorry i forgot to say this, but everything is at a default value, that's why this bothers me. Lights are not baked. The only light comes from an emissive shader that's part of the lamp.
There are many options in max, but none comes close to the fast results you get from off-set cut. In principle it should be possible to do something similar with the boolean intersection and generating a spline mesh used as a cutout. But then trying to fill that removed strip of geometry with new topology like the strip of…
Here's a decent scan off my crappy work ID so none of you accidentally hire me. Note how happy I am at just becoming gainfully employed... *smiles on the inside*
Also, I actually prefer the chase-cam view for car games. I think it's mainly cause none of them give a proper field of view (even in widescreen mode) for it to feel right for me.
On a similar note, if anyone has a spare Intuos 2 stylus that they're willing to part with, I'll buy it from them. Wacom doesn't sell them any more and there are none available from Ebay.
WORKSHOP ISSUES regarding cloud. what i have
discovered scavenging my user data is that cloud somehow may synchronized in a
wrong way. I have create and upload all my curate items from a secondary account
because my original account cloud available space of 377MB, was taken by 2
initial upload tries at first hand. Each…
My character model is skinned and the head animates with morph targets in 3ds Max. My stack is as follows - from bottom to top: * editable poly * morpher (for face morph targets) * edit poly (for attaching the head to the body) * and skin (skinning of entire body) But oh noes... problems... After animating my model, I felt…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…