Hello! I’m currently looking for a mentor to help guide me in learning Blender over the summer. As part of a school requirement, I need someone who can check in with me at least once a month to look over the 3D models I’ve created, provide constructive feedback, and offer general guidance to help me improve. I already have…
What's a non-destructive way of creating blendshapes for dense meshes these days? Let's say I have a character using a ton of polys like for AAA games nowadays, and I want to create specific folds for their jacket when they are crossing their arms. In ZBrush, I have the LP in T-Pose with final UVs and subdivisions which I…
The big publishers will always be part of the problem and not the solution. They exist on a platform they created which keeps developers chained to their demands and dinner scraps (profits). That said, being online is a smart decision when it comes to protecting their source of income. Many have encouraged this false…
TRION WORLDS www.TrionWorlds.com/careers SEEKING: CHARACTER ARTIST for our DEFIANCE, game DEFIANCE is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter,…
Yup, you got it. When reducing your polygons use your intuition, trial and error, and pay attention to the silhouette. If you're unsure of big changes, make a copy first then try it out. If it works better, great! Delete the old and slap on the new. If it looks wonky you'll still have the original one to fall back on. As…
Good morning Polycount!!! It has been a great week so far, making some really exciting progress!!! I have created the base line for 2 game systems: The first is my loot system with rarity factored in so this system determines the rarity of the loot and how much loot is spawned when an enemy is killed you can see it working…
Looks great, you mentioned that you wanted to increase your productivity here's some ways get used to the shortcut keys in your application, create your own. Zbrush's interface has the best choice in optimization of toolbars and panels I've seen. Especially that you can place them anywhere you want in your workspace which…
- The quickest way to make sure normals are pointing the right way is to turn "Face Orientation" on in the Geometry > Show Overlays menu of the viewport in Blender. It'll highlight anything flipped in red. I'm under the impression the original tires have flipped normals, so when you flip the mirrored tires to match them…
Wayforward is seeking an experienced Visual Effects Artist to work on multiple titles for the Wii, WiiU, PS3, and XBox 360. We're looking for a talented artist with experience creating VFX for console games. Applicants should demonstrate good technical knowledge and a good understanding of how to create great looking…
Hi,Just got Max 8 and planning on creating a lo poly Normal mapped Female firefighter 3-5k polys.If anyone can help with a couple of questions that would be great. 1.As said just got Max 8 and plan to use cloth on this character,is it used in todays games(looks so in DOA4)and can anyone share their experiences using it.…