When ppl ask for texel density when a baked edge is in question, they're wondering how many pixels wide the edge is represented as on the baked normal map. A 90° lowpoly with hard edges will never render perfectly. If you zoom in, you can see the limitations of the texel density of the edge. Look closely at the edge on…
- In what IDE do you plan to import the data ? Max / Maya / C4D ... ? - what is your render engine V-Ray / Arnold / Redshift ... ? The best tool imo for complex water simulation is definitly houdini. Houdini will give you 3 types of data in output - ocean geo -> easy to export as .abc - volumetric foam -> easy to export as…
Here are all the 3D / game art related subreddits I know of, so probably one or more of them will be what you're looking for (I searched on Reddit and found them all about half a year ago, so some new ones may have appeared since):…
Just a short example. If i decide to update the latest maya version without the go from my pipeline TD. The following could happen. Next morning 80+ Artists would update there prefs and install the first 4h the day custom tools they need. The layout department would inform the TD that they cant work cause there is no…
The middle image in your original post looks like good plain old polymodeling and texturing, just on a larger scale. Then its been rendered in a production rendered like vray or redshift with GI. Then with a matte painting in the background and atmospherics added.
Havnt used one of the big farms. Only Vray cloud. But here is an interesting article. https://beforesandafters.com/2019/11/12/getting-your-head-around-rendering-in-the-cloud/
Thank you for your feedback Misha3Dartist. There is no displacement used, but since I did some zbrush work (mainly on the wood parts) that I then used in substance painter to bake out the normal map, I guess I can export a DM and also add some more rust. Yes, I will share a version vithout the speakers on top. No, not yet…
This is Battleberzerker Balto, a character created by Joe "Joverine" Vriens (https://www.instagram.com/joverine/) I liked the design a lot, so I decided to take him into 3D. I also wanted to print this one, but it was a bit more complicted than a one-piece print. So I had to learn about creating keys in zbrush.
Thanks, the main reason for thinking of C4D was because I've seen a lot of great-looking "product photography" and arch-viz shots created with Octane/C4D that I really liked the look of, and along with Vray, Octane seem the most interested in bridging the gap between pre-rendered and real-time rendering. I don't understand…