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Re: LowPoly Sword WIP
Reply by
Tobbo
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Sep 2012
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3D Art Showcase & Critiques
Looks good so far. I would really try and push the ambient occlusion though.
2 results
Re: 3dmotive news and updates!
Reply by
Jesse Moody
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Feb 2014
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General Discussion
Don, with a huge push for physical based materials. Any thoughts or plans for a future series surrounding that?
Re: Sheild Base CE3 (W.I.P)
Reply by
noscope
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Mar 2014
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3D Art Showcase & Critiques
those colors need to pop much more. Push the yellows! Its way to dull atm
2 results
Re: [Riot Art Contest] - Annie
Reply by
JRancourt
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Dec 2014
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Riot Art Contest
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Riot Art Contest - Character Art
Tibbers looks great! I'm glad you finally pushed his feet's claws as well!
2 results
Re: [WIP] - Wrist Communicator
Reply by
p3r4app01
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May 2011
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3D Art Showcase & Critiques
details need to be bolder, more obvious. push buttons out more, deeper grooves etc
Re: god o war 3 screenshots
Reply by
Lee3dee
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Feb 2009
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if anyone can push the a system to it boundaries its Sony Santa Monica. GoW2 definitely proved that.
3 results
Re: The first blade hand painted (supernatural)
Reply by
Kaine123
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Jun 2016
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3D Art Showcase & Critiques
really like the sculpt! i would push the values, highlights, and contrast overall a bit more.
Re: "Theres a jungle inside Vietnams mammoth cavern."
Reply by
PixelMasher
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Jan 2011
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awesome, that crystal pic is like a real life fortress of solitude! *pushes up nerd glasses*
Re: Foliage Environment
Reply by
Mark Dygert
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Jun 2010
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3D Art Showcase & Critiques
If you can push the polys why not? No more opacity sorting... Looks ace! Nice work!
2 results
Re: Sketchbook: Minimoose
Reply by
Minimoose
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Nov 2008
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Digital Sketchbooks
good to know, what kind of polycount should i be pushing for on the low poly? any opinions
2 results
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