How are you unwrapping this? Your not making seams and then pelt mapping or auto unwrapping are you? EDIT: Actually after taking another closer look at the model, idk if you should be unwrapping quite yet. A few things, your img tags are broken in your OP, this is kind of just a downer to anyone who might be willing to…
I found this http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Scheuermann_HairSketchSlides.pdf I think that is the reason. The 2 levels of specular doesn't make one broader and one sharper. Is actually 2 totall different reflect direction. It has to work with primary and 2ndary reflection. One shift towards…
Progress update - I added Beauty's bag of tools and gave him a smile. I'm aiming to have him looking down at the bag fondly, grateful to Beauty for tinkering and making him more than a beast. I still want to add a vertical element to break up the horizontal lines from his side view. Either with a chain/rope wrapping around…
First of all thanks for starting this thread and answering questions, it's really awesome that you do that :D I've wondered the last week how to show my portfolio. I mean, having a website and putting the portfolio link in the application is an obvious thing, but does it make sense to additionally attach a pdf with your…
A few quick things: 1) I would consider changing the banner of your name to a font/style that is easier to read. 2) I personally like rollovers on the front page for the images. Also the rollovers for your nav bar are so subtle that I can barely see them. 3) The orange wireframe shot of the Tyrant 50. Cal in the gif is…
New version of the guide has been released by ARM (developer of Enlighten middleware): http://malideveloper.arm.com/downloads/DeveloperGuides/arm_guide_for_unity_developers_3_2.pdf Updated include: * Chapter 5, ‘Global Illumination in Unity with Enlighten’ updated and restructured * Additional subchapter: ‘Setting up a…
Oh yeah i get the theory, i've rebaked normals for LOD's and created new dif/spec maps by manually transferring layers from my psd's but i've never tried the transfer maps route. I was just wondering if the baked normal from the highpoly and the transfer maps bakes from the LOD0 would have any slight mismatching? In my…
simple_minded3d I thought about that but right now im planning to make my own character from 2d concept to animated model(Im shitty 2d artist so I need to learn and practice a lot). And also I'll animate Shredder, probably he will stand in idle pose. Brian "Panda" Choi Its silk, he is leader of foot clan so Shredder needs…
This is going to be all personal preference, but here's the advice I offer: Reel- 1 minute at most. It's hard to keep my attention longer even if it's an amazing reel. Quality over quantity- I'd rather see a 20 second reel with three shots that are great over a 2 minute reel with 10 shots that are mediocre. As for what to…
i mix and match. some of the tutorials are in older versions of software and it kinda sux watching a zbrush tut done in vers 2 when 4 is out now and completely different. i would try to get good at one thing also, and the bundles would probably overwhelm you with so many different facets of cg idk anyone who could take it…