Looks really great! Congrats on finishing such a big work! :) As I could see you were not really close to the original concept in the rear part of the gun. Gun butt looks too simple and may be a bit out of style for me. Also the front handle(magazine) on concept has a great catch on it's end making it more complex, would…
The Creasing in Meshsmooth is kind of annoying to use cause it's gonna keep on breaking as you work your model, so you have to reset the creases all the time. It doesn't actually give you a nice beveled edge, as soon as you start creasing it gives you very sharp edge. Some kind of modifier that creates nice bevels on all…
Hello, Griever Games is currently seeking to fill positions within our team to work on our game: Forlorn Outcast! ABOUT FORLORN OUTCAST Forlorn Outcast is a souls-like game where balancing powerful magic and combo-filled melee combat is a constant struggle. When Tilsa is invaded by demons that feast on magic and the…
You can apply here : https://smrtr.io/8-ZQ7 Gameloft Montreal is seeking a new Technical animator to join the team for LEGO® Star Wars™: Castaways, an Apple Arcade exclusive that has already reached the top of the global charts! Praised by gamers for its story, game mechanics and graphics, LEGO® Star Wars™: Castaways is a…
I bought the horror game engine package. How can I use it in my own environment that I set up in a different project? Do I need to swap out the exisiting static mesh in horror engine with the static mesh i created which has a totally different layout, or is there a way to just copy the blurprints and add to my static mesh?…
Hi all. I'm trying to use the cloth modifier to make a stiff nylon creased body bag ( see image ) I set up a lying character and did the cloth Simulation using all presets. I got the outline of the character, but I can't see a way to create stiff creases like in my reference... Obviously I could go in to Zbrush and trying…
http://persnicketystudios.com About Us Persnickety Studios, LLC, is a newly formed small independent game development studio located in the Greater Nashville, Tennessee area focusing on shooter and roleplay genre style games. Although the majority of us live in the Greater Nashville, Tennessee area, we are very much a…
“Mountain Station: Journey Through the Peaks” is a cinematic environment inspired by remote high-altitude transit hubs. Built with a focus on realistic lighting, atmospheric depth, and detailed world-building, this scene captures the quiet mood of a mountain station surrounded by mist, cliffs, and cold air. The project was…
Hey Matt, I suggest that since you're feeling very iffy about this entire project and lack the knowledge to complete it, you start small. Create a prop that interests you that you might be able to build a scene around. If it's an underwater city, maybe you make a submarine like transport to start off. The best part about…
Hello everyone, I recently got back from a game developers conference out in Troy, MI called Interfaces (hosted by IADT Detroit). After a day of recovery, my brain finally felt up to typing all my notes up so you guys could all benefit from them. It was a very interesting conference with a lot of great speakers from…