So I spent the evening, after I got home from work, trying my hand at a paintover for you. I don't want to claim that the topology I'm highlighting here is the one true topology for a human face -- but it's a good starting point. it takes a lot of practice to get good at faces, especially to get good enough to make a more…
does this really sound realistic? "once everything is automated" - just a given? and what is "everything" - the jobs that we happen to do today, in 2017? one point in eternity? two hundred years ago 90% of the population was in farming on a capitalist basis. did mechanized agriculture cause capitalism to fail? no. those…
Nice details! Here are some ideas: There should be some kind of trim on the walkway, probably all along the meeting with the walls and fence, but at least at the base of the doors so that they can remove panels and do maintenance on the area where the doors slide along the ground. If it's a housing area there are probably…
Hello everyone! I'm new here, and unfortunately I don't have anything to show as of right now. I do have aspirations to make tech art a career path for me, and was wondering what paths I could take based on my current expertise. I just recently graduated with a Computer Science degree, so I know a fair bit of coding. This…
For the workshop I will not be covering things like RGB Channel textures. I only have 3 and a half hours and I already know that will be cutting it close to try and show off everything I want too. Not to mention I dont want to overload people with information that they just become confused as I have seen that all too…
Looking better, if you are still up for some suggestions: A: The lacrimal caruncle doesn't quite look right. Too sharp. B: Philtrum looking much better, still to deep and dark for my liking. Maybe lighten it up? C: Lips looking better, get a rounder curve and bring the color closer to the skin color. Looks a little like…
I personally liked the way the very first version was heading. this last one is too generic and has been done way to many times. The first could be improved if you made it look more agile and complete. atm, the legs look weak due to the fact that they are connected to nothing, you should make the 'thigh' a bit larger to…
It is a major problem for mobile and a considerable weakness in the engine and toolset. There is no build in merge tool or such, even while studios like PCF I believe do have this functionality. We aim for about 100 to 200 drawcalls max in view on mobile. Latest mobile devices can take up to 400 or 500 quite ok dependent…
Well, with the painting you'll need to change up your contrast zones. If you want her to be the center of attention, then I'd suggesting an additional light source highlighting the other side of her body. I'd also suggest making the composition bigger; maybe adding more space on the left side of the canvas to show what…
The only viable solution for this issue is some kind of volume base lighting (the one presented by NVIDIA - GI Works, or now scrapped Voxel Lighting in UE4). Image Based Lighting is really nothing more, but a cheap addition to existing GI solution (which are mainly for diffuse, while IBL adds specular and good metallic…