the ones who would be interested using litspheres in Unity. there are two ways. 1 compiling the sphere textures to simplespheremap. and then use a basic toon shader and drop the simplespheremap in the cubemap slot. 2 or simple copy this shader. found it on unity wiki i believe so props to the guy who wrote this ;) Shader…
Are you interested in joining a small passionate team working to create the future of VR anime games? We’re looking for an experienced 3D Environment Prop Artist to help bring PROJECT MIX to life. RESPONSIBILITIES: * Create high-quality, 3D assets in an anime art style * Model and hand-paint textures for objects like…
Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi.…
Hey man! Here's my two cents on what I can answer to help clear things up. In terms of stuff that goes into engine, almost always they are referred to as triangles. Polygons is a bit misleading, since they can be approximately twice the actual geometry (a crate that is 10k "polygons/quads" can be ~20k triangles in the…
3D artist specializing in both environment/props and character design & modeling looking for paid work. Flexible rates, Currently available for contract, freelance or perm work lasting 6 months or longer ideally. contact me via DM or via email (terravelo (@) gmail com_) Rock formations, and boulders that can be populated…
After battling a while with how best to efficiently texture the buildings for our scene, I've managed to put together a working modular kit that just needs some more tests to make sure that It can create the building shapes we want. I placed a couple round the scene with some very WIP textures just to get a feel for what…
@eXecutex Thanks for doing the challenge until now, I really enjoyed the few times I participated :) Doing just a prop for the rest of this month sounds like a good idea to me, however, I am not sure if bi monthly really is a good idea since a) it is much harder to find the time to commit to a 2 month project and people…
I looked at your portfolio and your situation reminds me of mine last year. You can clearly model/texture but you need to make your work more memorable. An example is your computer prop is ok on its own, but someone else may have made an entire environment that also contains a computer, room, desk, chairs etc. Just one…