Hi polycounters hope you had all a great week. Sorry for the lack of news on this one i tend to forget to post here my updates. So updates of today ^^ i'm struggling to choose between two pose and render ^^ let me know which is your favorite ^^
Hey all, been awhile since updating this thread. I got busy with another project and had to put this one aside for a while. Here are some updates on the highpoly. I think I'm just about ready to move onto low poly :) Crits and Comments always welcome :)
MatKill is now MatClean v1.1 I recently updated (and removed from my site) the material killer script. It is now selection sensitive and some of the button names have been changed and reordered along with some of the tool tips. If you've been using this script you should update =)
I like that Valve is outsourcing their idea department to the public; reading the TF2 boards there are already many good ideas being thrown around. Still waiting for the Spy updates. I remember seeing a hoax update for the spy that had some awesome achievments named after Bond movies.
minor updates, having some issues deciding how i want his cloak to fall on his armor/ shoulders update on that soon, arms done :) ...i think... C&C always welcome ( cant get better without your help) be as critical as you like :) -Woog
lol, yes, that is why I am passing now to UE3 finally I hope that lightning should be way better working there. Btw, I have updated my stuff (content and video) with a minor stuff: shadows for cactuses were eventually added I updated previous post
Hello ! Sorry to not updat more faster but my computer was down T_T Hum, i change the color and the light like you're GIF. And i prefer the render now =D Thanks :) DWalker => I will try to change the snowflakes and the others advices ! So 2 update (bridge is not finish, like 50% of the elements >.< )
> OK, next update. The three Standing Pain animations and the Jump animation are now completed. > Pain animations... http://creamyg.jdluke.com/Projects/Character_Models/Austin_Luke/Movies/Animation_Tests/Austavin_-_Standing_Pains.avi > Jump animation...…
another update. decided to start over on color and just work on the values. also added more of an entrance. Not sure if foreground is now necessary. Really trying to lead the eye and keep a consistent composition. Also I am definitely putting a character into the scene. Just haven't yet. Another update later tonight.
i would love an update on this... when i render a picture, and go to bpr passes to get a render out, no matter the background i have on my screen, in the bpr render theres a black background. i know its possible to change this within zbrush. just not how. i would love an update on this...