- the end near the front after the large sphere changes angle, unlike the concept where it’s a straight line - the scale of the front end is elongated more than the concept - you missed the groove details at the top rear above the handle on the smooth shape - your angles on the center are exaggerated - the way you’ve…
Hoi hoi! I'm new to this site, and I've got my first real attempt at some early concept art. A "Native American Shaman" wizard character. I had chosen this character theme after a friend and I spun a wheel of different themes and landed on this. If you have thoughts on my work, please feel free to let me know! Initial…
Hello, if anybody in the future wants some customization in shi*tty and limited export setup from SpeedTree: You need to go {YOURS_SPEEDTREE_DIR}/texture_packing Then you can select Unreal's UE4.fx and UE4.xml and duplicate that (rename also to fit yours packaging method name). Open it in some code editor (e.g. VS Code or…
I'm learning French and Italian. Some languages are really weird. The weirdest one that I'm aware of is Silbo Gomero, which is a whistling language in the Canary Islands. There is a cool movie called The Whistlers which is a Romanian / Spanish crime thriller, kinda up the same alley as a Coen Brothers movie, which features…
Hi, Im creating my first environment and I'm trying to do it in a modular way. .I just finished modelling this elvish styled window frame and the model is quite thin, when I packed it I noticed that it wastes a lot of UV space. Is it a big concern? Should I combine its uvs with a different object to fill out space or its…
Vacancy link: https://www.mpi.nl/career-education/vacancies/vacancy/motion-capture-specialist-technical-animator The Technical Group of the Max Planck Institute for Pyscholinguistics is offering a full-time position from May 1st, 2023 for a technical expert with knowledge of motion capture and 3D character animation. The…
Whenever I tried Atlas node it always makes sort of degraded alpha, kills silhouette details. The right is what I spend lots of time for by doing my own atlas node using either shape splatter or fx-map nodes. Both works just ok with silhouette details that usually important for small twigs, fallen leaves, grass etc. The…
Hi, this is looking cool, really loving the foliage! Currently I think your statue is getting lost in this scene, and there is no obvious focal point. Everything is just consistently very noisy, so my eye doesn't know where its supposed to go, or what I'm supposed to focus on. Assuming you want the viewer to focus on the…
Actually, I was just genuinely interested in the idea of this version of Spider-Woman being made into a 3D model. Not many of those outside of the Spider-Man Unlimited mobile game in all honesty.
Hello, Here is link to my portfolio. ArtStation - Milos Grabez All projects in artstation portfolio are done through freelance projects for about ~20 days. I have to say that there was more space for detailing when it comes to HP and texturing. Also here is one WIP, that is currently in sculpting phase.