Almost done with blocking things out, more details to come as I start finalizing geo and making more advanced materials. A lot of my time since my last update has been going into material creation. The hologram material and Text Decals especially. I also am finally showing off the other side of the hallway and have…
Not a bad start, but here are some ways that you can improve if you choose to keep working on this or if you find yourself making a similar asset: -Consider Screen Space: Generally speaking, this asset will only ever be on ground level. That being the case, this asset has way too many tris for such a minor asset. The…
What would you say is the focal point of your piece? Where do you want to lead the viewer's eye? For me the most visually interesting areas (most contrast and most saturation) are the patch of plants in the middle to right foreground and left mid-ground. The huts by comparison are dark, desaturated and lower contrast. When…
I fully agree with the hair issue. I dont know if I really go back but i take it in consideration if i have some time left in the comp. The feet yessssss.... again, I toss boots over it. Since the armor is yet to come,I wanted that it is consistent enough to the armor design. I often tend to get away from things when too…
Dialing down the normal intensity and reducing the contrast on a couple materials is probably a good idea. On a lot of materials, I constructed all the shader from scratch and haven't had a good look at how each material plays off of each other. I also plan on having a variant material which overlays some normal map and an…
Game Ready Asset- Transformed found concept art into a hero prop. It was really fun to sculpt the details into the sword blade and pommel! Definitely learned a lot from this one,I've made a lot of mental notes of what to do differently in the future. It also inspired me to work on a more stylized book prop, and experiment…
Hello there, small project based on a Sony Walkman WM-22 tutorial. Any feedback is welcome. :) https://www.artstation.com/artwork/GeWmNQ Next year I'm starting a master's degree in Environmental & Props and I would like to have a slightly more detailed portfolio of props and take some courses on it in case you can also…
That is one nice physically based pbr 3d/2d cartoon art stylized hand painted AAA but indie WIP of a photo realistic low poly scene. But seriously you are making this so hard for yourself. If I remember correctly a while back you said you'd focus on making props for your portfolio(I might be wrong).Now when I look at your…
One thing to remember is that whatever you are studying now is not what you have to focus on for the rest of your chosen career path, I personally went to school to study prop and environment art for film, ended up with technical environment art for games when I chose to drop out to build a portfolio. Fast forward close to…
Your work is above average for student work coming out of an Ai school, and you obviously have a grasp on a lot of the game art creation workflows. That being said, you have some work left to be done to become much more appealing to game studios. I think jeremiah_bigley hit the nail on the head with the darks comment. Try…