I've been a lurker for ages here in Polycount, I have decided this time to show off some of my craft. Influenced by the art-style of the ill-received anime-ish spinoff of Wizardry, which is Class of Heroes (jp. Totomono/Ken to Mahou to Gakuen Mono), and seemingly resemble Level-5(Inazuma 11, Little Battler…
oh boy to first adress the wire. You seem to be a happy welder, some areas are dense and get welded to a lowish middle part. Try and balance those out and dont weld away some of the main shapes. If the tri count is quite high already, dont worry about a few extra to keep your shape intact. For the presentation you can…
okay here is what i have. its a huge mess right now, so I'll try and explain whats going on. I deleted all the parts that are reused throughout the vehicle, that is why a good portion of the low poly is missing. I did this because that way i only need to bake one low poly part and just duplicate it in the other places it…
Having just two pictures for reference is really not enough to make a decent model. Especially, taking an ingame model as reference is something I would never recommend you can never be certain its in any way accurate. In this case, the ingame model youve chosen is a made-up AK it has only very little in common with…
A good idea for you would be to stick with one overall reference for your M4 though mix matching your parts isn't a bad idea, it can get disorienting with many different references. Also with individual parts it is a good idea to find multiple shots of said parts at different angles so you get ideas of scale, thickness,…