i mainly save artillery to prevent lone enemys from sneaking to an undefended base and quick cappin it, also use it to softed up enemy bases when i have a force ready to infiltrate it, if theres no sensible targets i will try and pick off random targets
* Tested using Max 6.0, Max 7.0, Max 8.0 , max 9.0. * Restored the Stitch, Sketch, Pack, and Relax menus in the Quads. * Added: fit relax, relax 2, soft selection, edge loop, paint mode options from max7, expand/compact uvs.
I usually start off with a disc for the base (where the blades come together) and then extrude that out with a good number of segments. Then use soft selection (or manually) to squash the other end of your tube down, and then manually adjust the positions to form the shape. Then twist. ETA: Super quick:
Your reference pic is a kindof weird angle. This has shitty DRAMATIC lighting, but may help out: Get some pinch tool on those folds! Or your method of choice for sharper edges, the 'peaks' of folds are way too soft. All of the shapes are looking good though!
nice work, the spikes on his back are really odd, maybe if you cover them with some alpha fur it would look cool. The hands are too soft I would expect more of a slightly paw like shape with some visible bones pushing against the skin.
I always just have hard edges on UV seams if i'm going to have any at all, so smoothing is easy since I have a script to do set that in both Max and Maya. Anything else is just 1 smooth group or all soft edges.
[demonplay] - About a half hour, I should spend longer with my pieces but I get distracted easily marlfox8 - yeah, the values blend together a lot around the eyes making them read soft SupRore - Thank you:) Vatsel - Agreed! Konstruct - Ha, thks:)
I think this piece is really missing some sharp cast shadows. Usually in this bright of the day there will be tons of sharp cast shadows. If its gonna be a night shot then its gonna need tons of soft shadows. But so far its looking good. Lots of details in the texture.
Hi, I've installed ZBrush a week ago and started to pick up all stuff concerning soft and precise modeling. So this is my very first sculpt and I need a feedback to find out what is needed to be practised more. What I know is that proposition of the lips, nose and eyes is all wrong and not correct at all... Thank you for…
Hey guys ! I would like to present my current project, Hanzo from Overwatch, one of my favorit character ! Still a WIP, I need to refine the pose and start to sculpt some parts of the character. All critics are welcome guys, I hope you'll like this project ! Cheers ! Soft used : Zbrush - 3Ds Max