Available on Fab and Gumroad Contents: 1. Introduction 2. Initial Setup 3. Settings 1. Introduction Invisible Wall Creator is a tool for Unreal Engine, which enables you to quickly create collision walls around your map or around areas you don't want to allow the player to have access to. The tool utilizes splines to…
Ok Daniel I have some feedback for you on your website. This is more or less a generic feedback and not anything too specific. The first thing you want to realize is that most Lead artist and HR people are viewing hundreds of websites looking for the one or two positions to fill. So you need to have your Best…
i like the idea of a weekly check in. should there be a certain day? ive also heard the whole "skip the drive thru" thing. basically if i do grab fast food, ill try to at least sit and eat inside. eating while driving causes you eat faster i guess and the faster you eat the more you can eat before you feel full, so…
Hey whats up, you have a good question, so I'll try to answer it the best I can. When I first heard about the contest, I checked the rules to see if I could enter. I didn't see anything relating to my question, so I posted to my thread on CGTalk asking people if they thought I should enter. Everyone said something along…
Imho Blender has in general still the problem that there is always another tool around that does the job much better, faster or at all. And Blender does still too much things ass forward. The whole brush system is for example plain crazy. They made it rocket science to even use your own brushes. And throws you to death…
Something not mentioned here is that you'd probably be forming a single-member LLC--which gives you the liability protection of an LLC, but is still considered a "disregarded entity", taxwise. If I remember correctly you don't actually "have" to be as compartmentalized as you seem to suggest (email/URL isn't needed, the…
As far as the design of the set is concerned, I think you did a good job. The helmet, broadness of the shoulder pads, the weapon and the overall silhouette itself compliments the nature of Sven well. However, the color set you adopted for the items is in heavy contrast with what makes Sven identifiable. That is one of the…
I've worked in Arch Viz for about 4 years now and spent my free time over the last 18 months or so getting into game art with the hope of getting a job. The only issue I see with going for jobs in both fields is that your portfolio needs to be quite different for each. While I've never been employed in the game industry, I…
I wouldn't have put that as an example if trying to define what makes east versus west Ebagg. ;) On a related rant, I also tried to get some interest in seeing Jim Henson's exhibit at the Sci-fi museum on the free Thursday as a aftercomment in the last thread meetup. No one. Will any be interested in the Drawing Jam this…