Single person room yet has a bunk bed? Seems weird. Also not a fan of the cow skull. Perhaps a more exotic animal. They wouldn't have a bookcase on a boat (due to shifting with waves), that's why you always see chests or lockers at the foot of the bed. The weight is usually enough to keep it down. Just some thoughts as I…
This should go in this thread 'http://www.polycount.com/forum/showthread.php?t=56014' But anyway! If I'm not mistaken there's a hole going right through it, not just cut out shapes at the sides, so what you'd do is that you first have the blockout cylinder for the main shape, without any height segments, cut out a circular…
I created 60-70% of my textures (all tilable) for my whole scene before even starting on the modelling. I do it because that way I can assign the textures to WIP models during blockout stages so that I feel like I'm progressing and can start deciding colors and stuff early as well. Ofcourse I go back and tweak the…
Here are the Texture Flats for the Runestone, its extremities and a blockout of the Presentation scene. Im working on an idle animation for the runestone. Ill post a video of that soon. My current plans for the scene: - Add glow effect to the stone (In progress) - add a runic Curcle under the stone proper via decal…
You should try and add more variation in the buildings. It looks like the silhouette and layout of 1 building is being used 3 times? I realize the textures are a little different on each, but personally that still isn't enough variation. Also, try and get the overall blockout finished before starting on the textures. That…
Gonna have a go at this, started to lock out parts before I start to sculpt. Looking at the concept it seems like the sword arms are totally seperate and that the "shoulder" of those arms starts a little below the pockets, based on their angle they seem a little slanted compared to normal arms so I doubt they have a super…
Okay so I decided to start over despite my every instinct to hold on to what I made. In the end it can only help me grow. I have a Maya blockout and I'm about to send it over to ZBrush. I just wanted to get the proportions correct before brushing. As you can see I took the concept of an entire thunderbird totem pole and…
What you could do is create a cube and resize it to average human height e.g. 180cm, and have it in your scene for whenever you need to check the scale. Or you could export and use one of the characters available with ue3/ue4 :) You should also always try and nail down the scale as early as possible (blockout stage), so…
You've got a lot of nice minor detail going on, but skimped on the overall sillhouette. Which I believe is stopping it from looking visually awesome! I think keep at it but in the future I'd blockout something with nice interesting big shapes. That's why generally you see concepts such as this:…
We used to do it all the time at the concept studio I worked at. We had a lawyer in-house to ok the images (odd yeah), but when your focus is the execution of the idea and not the rendering, it's definitely a valid technique, especially with the volume of projects we had. You still need a good eye to tie the elements…