Hello, if anybody in the future wants some customization in shi*tty and limited export setup from SpeedTree: You need to go {YOURS_SPEEDTREE_DIR}/texture_packing Then you can select Unreal's UE4.fx and UE4.xml and duplicate that (rename also to fit yours packaging method name). Open it in some code editor (e.g. VS Code or…
Hey i'm making a custom toolbar to replace my main toolbar. and wanted a way to make the pull down buttons (how the selection region pulldown lets you choose difrent types of selections) anyone know a way to create these type of buttons?
when you extrudeface go to popup, top right corner icon click it > in the drop down select copy attributes. then do another extrude> click the same icon but this time select paste attributes.
Select the most left vertical row of UV's,then In the uv Editor,go Polygons-->Unfold-->Optionbox,then be sure to tick PinUV's(pin selected),and in this case use a vertival constraint,then hit Apply.Have a fiddle with it basically.
Ah... "Shift+S" then select "Snap to Grid" (or menu "Mesh > Snap > [selection]"). You can also manually align something using "Transform" Properties ("N" - the very top set of XYZ coordinates)
ehmm... no need to do a script for that. Just apply a UVW Mapping modifier and select "Face" instead of "Planar". Edit: Additionally, you can collapse that. Open the UVW Unwrap. Select all faces and "Relax".
All you need to do it select your mesh and go to "Geometry > Freeze..." in the top menu bar. Make sure 'Freeze Deformation' is selected and press OK. It should now be posed and ready for sculpting.
Select a path or shape. Create panel (Geometry) Compound Objects Object Type rollout Loft Select a path or shape. Create menu Compound Objects Loft Or search in max reference compound loft.
My thougth would be that you've placed it as a kactor accidentially. When you select it does it display as 'staticmesh' down the bottom of the screen? you could also try right clicking on it and selecting 'convert to staticmesh'
I second McGreed. When you're trying to select things in Photoshop, it's a lot easier when you have a Color Map baked out so you can just Magic Wand selections