I find myself in a vexing, familiar situation: Uncertainty. I bought Zbrush a few weeks ago, and have been messing around with the software, eager to do some sculpting, and I realize now, I have no idea what I'm doing. I'm missing a critical step between understanding the software and executing the things I want to do. I…
Hey guys, I've been redoing one of my older projects since the last couple of days. I want to find out how much I've progressed since. I was happy with it back then... :# ^^ What it's actually gonna look like. My main objective is to try and get as much detail in there as possible, (as much as I can get out of my reference…
Hi! I think it is looking really nice - However, I agree with the above comments of nothing really standing out. Not that your modeling is bad, I think the scene looks great. I mostly think that the lighting could be more inspired and you could use some color to draw focus in the scene. Take a look at this Uncharted 2…
* You've missed a lot of the big forms, and with something like Dishonored's art work they're still obeying foundational anatomy of the human face. * Corners of the mouth should be pushed into the face, not at the same horizontal plane of the mouth * The ridges of the philtrum beneath the nose need to be defined. * The…
rsharma: Thanks. I already kind of changed the shirt colour. not drastically, I'll keep playing with it. I want it to match the colour in the concept. I still have a lot of texturing to do on the face, so maybe? Although it's all just going to make her look more beat up. :p I'm definitely going to work on the facial pose.…
I'm not sure if this is the right area to post this but here it goes. I am a member of a small dev team working on a game called Sunspots : The Invasion, we are currently looking for a few extra hands, read on to find out more. THIS IS A NON-PAYING JOB What is Sunspots : The Invasion? Sunspots: The Invasion is a new Star…
Okay, I've got a side-project that i'm working on to see about getting a stretchy bone setup sent over to Unity which will need to use scale. At first the exporting process of collapsing the track information would cause issues since the heirarchy doesn't seem to want to listen to the "do not inherit scale" from the…
Thanks for the replies everyone. Ok so sketching the bones / muscles whilst learning names/placement is obviously the best way. I'll get started, maybe start a Sketchbook thread after I've got some done to make sure I'm headed in the right direction. Jon, those sculptures look awesome, unfortunately their store is down so…
I feel your pain. Painter is a non-stop puzzles maker . In my experience it's some baked random poly-group id colors or mismatching AO that is included in your masking or gazillion other reasons you may waste a day trying to figure out. It's exactly why I prefer Substance Designer even for 3d objects texturing. At least…
First thing is first, get the skull shape right. Don't even think about getting out any sculpting brushes until the skull shape is there. I've done a quick liquify to show you where you want to head, keep in mind depending on your reference the overall shape of the skull will change but the idea is the same. This was all…